tag:blogger.com,1999:blog-931051487999260040.post2950550284127812978..comments2024-03-29T04:33:30.624-04:00Comments on Above the Flatline: Languages in Dungeon Fantasy and StarfallHumabouthttp://www.blogger.com/profile/15598797340833872331noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-931051487999260040.post-4221784242661492722018-10-11T15:33:35.550-04:002018-10-11T15:33:35.550-04:00That's not a bad idea at all. I could see mund...That's not a bad idea at all. I could see mundane languages giving a +1 reaction bonus from people from areas where that is the local language. I can also see casting certain flavors of spells in certain languages as giving some sort of bonus. I think I'm going to go back and see what I can add to languages, and see what sort of point value they should have when all is said and done - I'm not convinced they are worth a full 6 points to speak and read in a DF context.Humabouthttps://www.blogger.com/profile/15598797340833872331noreply@blogger.comtag:blogger.com,1999:blog-931051487999260040.post-79448904779680282662018-10-11T13:09:32.358-04:002018-10-11T13:09:32.358-04:00I just want to add that languages can also be an a...I just want to add that languages can also be an advantage. For example, a medieval person didn't just learn Latin to be able to talk to people who only spoke Latin, or to finally unveil the mysteries of the bible, but as a measure of his own status. It allowed him to talk over the heads of others to the few educated people around him who knew the language, and it impressed the clergy. Similarly, a wizard might learn High Enochian not so he can finally talk to other people who only speak High Enochian, but to provide far greater oomph to his spells.<br /><br />Personally, I try to mix in some advantages into a language, so that it feels like more than just getting around an arbitrary barrier that the GM has put in your way.Mailankahttps://www.blogger.com/profile/13354118846382303768noreply@blogger.com