Showing posts with label Sorcery Spells. Show all posts
Showing posts with label Sorcery Spells. Show all posts

Thursday, June 23, 2016

Accuracy (Sorcery)

This common weapon enchantment is intended for use with GURPSThaumatology: Sorcery.

Accurate Weapon

Key Words: Weapon Buff
Full Cost: 24 points for level 1, 37 points for level 2, and 51 points for level 3.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards
Duration: 3 minutes.

The weapon enhanced is more likely to hit for the duration by adding its level to the user’s effective skill (maximum 3). This stacks with mundane bonuses, such as weapon quality, but not magical ones.

Statistics: Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Accuracy, +135%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [23.5]. Additional levels add further levels of Accuracy to the Advantage enhancement (+135%) [+13.5]. Notes: "Accuracy " is Weapon Talent (Magical, -10%) [13.5]. Weapon Talent adds its level to Beam Weapons, Blowpipe, Bolas, Bow, Cloak, Crossbow, Garrote, Gunner, Guns, Lance, Lasso, Liquid Projector, Melee Weapon, Net, Shield, Sling, Throwing Art, and Thrown Weapon.


Energy Point Cost Table

Energy Point Cost
Weapon Type +1 +2 +3
Projectile 3 5 7
Staff 9 13 18
Wand 10 15 21
Weapon 11 17 23

Sunday, February 21, 2016

Puissant Weapon (Sorcery)

Today's entry is a spell commonly used to enchant weapons:

Puissant Weapon

Key Words: Weapon Buff.
Full Cost: 17 points for level 1, 23 points for level 2, and 30 for level 3.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The enhanced weapon inflicts more damage for the duration. Add the spell’s level to the basic damage inflicted by the weapon (maximum 3). This stacks with mundane damage bonuses, like those from Committed or All-Out Attack (Strong) or quality bonuses, but not from magical sources.

Statistics: Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Puissant, +65%; Fixed Duration, +0%; Increased 1/2D, 10x,+15%; No Signature, +20%; Sorcery, -15%) [22]. Additional levels add further levels of Puissant to the Advantage enhancement (+117.5%) [+12]. Notes: "Puissant" is Burning Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [0.7] + Crushing Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [0.7] + Cutting Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [1] + Huge Piercing Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [1.1] + Impaling Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [1.1] + Large Piercing Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [0.8] + Piercing Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [0.7] + Small Piercing Attack 1 (Accessibility, Only to augment damage inflicted, -35%; Magical, -10%) [0.4].

Energy Point Cost Table

Energy Point Cost
Weapon Type +1 +2 +3
Staff 6 9 11
Wand 7 10 12
Projectile 3 3 4
Weapon 8 11 14

Sunday, January 10, 2016

Slaughtered Sense

Today's offering delves into a a bit of necromancy.

Slaughtered Sense (Ritual)

Spell Effects: Lesser Sense Spirit + Lesser Sense Spirit.
Inherent Modifiers: Area of Effect.
Casting Roll: 0 (x1).

You can perceive and speak with any spirits of those slain in battle who are within 10 yards. Not only can you sense when such ghosts are near, you can see them and can roll against your Path skill to sense their general intentions. Failure gives no answer, and on a critical failure, the GM lies!

Typical Casting: Lesser Sense Spirit (2) + Lesser Sense Spirit (2) + Area of Effect, 2 yards (8). 12 energy (12x1).

Slaughtered Sense (Sorcery)

Keywords: Buff.
Full Cost: 19 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

You can perceive and speak with the spirits of those slain in battle. Not only can you sense when such ghosts are near, you can see them. Add your Magery level to any Vision rolls to notice the ghosts of the slain.
Lastly, you can sense the general intentions of any slain ghost you encounter with a successful roll against IQ + your Magery level, and can use your Influence skills on them normally.


Statistics: Affliction 1 (Advantage, Slaughtered Sense, +170%; Increased 1/2D Range, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: Slaughtered Sense is Medium (Linked, +10%; Magical, -10%; Specific, Ghosts of Those Slain in Battle, -75%) [3] + See Invisible (Ghosts) (Accessibility, Ghosts of Those Slain in Battle, -25%; Linked, +10%; Magical, -10%) [11] + Spirit Empathy (Linked, +10%; Magical, -10%; Specific, Ghosts of Those Slain in Battle, -75%) [3].

Sunday, November 29, 2015

Lethal Kiss (Sorcery Spell)

Love isn't always about rainbows and butterflies...

Lethal Kiss (Ritual)

Spell Effects: Greater Destroy Body.
Inherent Modifiers: Affliction, Stunning + Affliction, Secondary Heart Attack.
Casting Roll: 1 (x3).

Your next kiss can stun and even kill. You must successfully kiss your target’s bare skin – roll against DX or Brawling. If you hit and your target fails to resist, he is stunned, and he can roll again each second to snap out of it. If he fails by 5 or more, he suffers the Heart Attack condition.

Typical Casting: Greater Destroy Body (5) + Affliction, Stunning (0) + Affliction, Secondary Heart Attack (12) + Weight, 300 lbs. (3). 51 energy (17x3).

Lethal Kiss (Sorcery Spell)

Keywords: None.
Full Cost: 26 points.
Casting Roll: None. Use DX or Brawling to aim.
Range: Melee.
Duration: Instantaneous.

Your kiss can stun and even kill. You must successfully kiss your target’s bare skin – roll against DX or Brawling. If you hit, your target must roll against HT-2 or be stunned; he can roll again each second to snap out of it. If he fails by 5 or more, he suffers the Heart Attack condition.


Statistics: Affliction 3 (Contact Agent, -30%; Melee Attack, -30%; Secondary Heart Attack, +60%; Sorcery, -15) [26].

Sunday, October 18, 2015

Flame of the Heart’s Desire

You’re sure to love today’s offering, which provides both Ritual Path Magic and Sorcery statistics!

Flame of the Heart’s Desire (Ritual Path Magic)

Spell Effects: Lesser Destroy Body.
Inherent Modifiers: Damage.
Greater Effects: 0 (x1).

You cause a single living target within range to erupt from within with burning desire that inflicts 3d injury. Dressing, moving, gesturing, or posing provocatively in a way that is observed by your target should give a traditional trappings discount.

Typical Casting: Lesser Destroy Body (5) + Damage (8) + Range, 10 yards, (4) + Weight, 300 lbs. (3). 20 energy (20x1).

Flame of the Heart’s Desire (Sorcery)

Keywords: Resisted (Will).
Full Cost: 6 points/level.
Casting Roll: Will.
Range: Unlimited.
Duration: Instant.

You can engender such a burning lust within the hearts of others that it literally consumes them from the inside out.  Take a Concentrate maneuver while engaging in some sort of provocative act directed at your intended target, who must be able to see you. Your target resists with Will normally if attracted to your gender, or at +4 if not. Failure results in the target taking 1d burning per spell level that ignores all DR as his lust wells up and consumes him from within.

Statistics: Burning Attack 1d (Accessibility, Only on Living Feeling Beings, -20%; Malediction 1, +100%; Requires Concentrate Maneuver, -15%; Requires Gestures, -10%; Sorcery, -15%; Vision-Based, -20%) [6/level]. Additional levels add further dice of burning damage.