Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts

Monday, August 27, 2018

Additional Totems

What follow are three totems that were cut from Totem Spirits for the sake of word count. These were held in reserve just in case they were requested, but since they won't be going into Pyramid, they are presented here.

Wednesday, August 22, 2018

Totem Spirits

by Timothy Ponce

Totem spirits are powerful spirits who choose to patronize an individual by granting him supernatural powers, aiding him in his endeavors, infusing him with a piece of their power, or otherwise answering prayers. Where many gods are distant or removed from the world, totem spirits are a real and constant presence in the lives of those with whom they ally themselves – referred to here as "spirit vessels" or simply "vessels."

This article seeks to expand the rules presented in Spirit Vessels from GURPS Thaumatology (p. 211). Other useful supplements include GURPS Fantasy, GURPS Horror, GURPS Powers, GURPS Powers: Divine Favor, and GURPS Social Engineering.

Saturday, August 26, 2017

Dungeon Action

By Timothy Ponce

GURPS Dungeon Fantasy is all about killing monsters and taking their stuff. It thrives on tactical decisions, die rolls, and letting the chips fall where they may. But what if a gaming group thirsts for more thrilling, movie-like action? Such games can benefit from more abstraction, fast-and-loose gaming, and typically, more social situations. Thankfully, GURPS already provides a line that covers this style of play!

GURPS Action explains how to run games straight out of the movies, but its core assumptions include a modern setting decidedly not suitable for most Dungeon Fantasy, and much of its advice applies only to handling technology absent in traditional fantasy – dungeon or otherwise. By combining parts of both sources that best suit fantasy action adventures, this article provides the best of both worlds: a framework for handling social and urban mini-adventures as preparation for the primary dungeon delve, and it does so with style.

This article heavily references GURPS Dungeon Fantasy 2: DungeonsGURPS Action 1: Heroes, and GURPS Action 2: Exploits, and access to the entirety of both entire lines is highly recommended.