Thursday, October 13, 2016

Ents

With a creaking, cracking gate, the animate oak strode forward at an easy pace. It seemed little worried about the dozen gnolls arrayed before it, and hardly noticed their arrows. But once one buried its axe in the ent’s thick bark, the treebeast croaked with rage and sent the loathsome fae sailing through the air with a single swipe of a branch.
Ents are ambulatory, sapient trees who tend the most ancient forests.  They serve as gardeners and wardens, although they rarely pay any heed to any member of the animal kingdom unless a reasonable threat is posed.  Ancient by mortal standards, ents are extremely slow to action, do things slowly, and are very slow to embark on any endeavor.  Only a threat to the forest can readily mobilize the local ent population with any degree of rapidity, and "rapid" for an ent can take weeks.

Ent

CER 198 (OR 12 and PR 186)
An average, 20-foot-tall ent.
ST: 35                                                     HP: 145                                                  Speed: 5.50
DX: 9                                                      Will: 13                                                  Ground Move: 4
IQ: 10                                                     Per: 10
HT: 13                                                    FP: 13                                                     SM: 3

Dodge: 8                                                Parry: 7 (Unarmed)                             DR: 18

Branch Slam (9): 4d-2 crushing. Reach C-3. Usually made as a Telegraphic Attack.
Damage Reduction: DR is ablative to burning, corrosion, cutting, and huge piercing attacks to the same spot. DR is semi-ablative to multiple impaling, piercing, and large piercing attacks to the same spot. DR cannot be reduced below 1.

Traits: Chauvinistic; Common Sense; Decreased Time Rate; Dislikes Going Anywhere; Doesn't Breathe (Oxygen Absorption); Doesn't Eat or Drink (Requires Water); Fragile (Combustible); Green Thumb 1; Ham-Fisted 3; Hidebound; High Pain Threshold; Indomitable; Injury Tolerance (Homogenous; No Groin; No Neck); Pyrophobia (12); Regrowth; Sense of Duty (To forests, jungles, and other plant-covered areas); Unfazeable; Weak Sense of Humor.
Features: Affected as Plant.
Skills: Area Knowledge-13; Diplomacy-10; Gardening-13; History-13.
Notes: Ents are notoriously difficult for anyone to convince of anything (-3 to Influence rolls), and that's assuming anyone can even draw its attention.

Elder Ent

CER 798 (OR 25 and PR 773)
A truly ancient ent who has grown to the massive size of 50 feet and over 800,000 pounds.
ST: 65                                                     HP: 720                                                  Speed: 5.50
DX: 9                                                      Will: 15                                                  Ground Move: 4
IQ: 12                                                     Per: 12
HT: 13                                                    FP: 13                                                     SM: 5

Dodge: 8                                                Parry: 7 (Unarmed)                             DR: 30

Branch Slam (9): 7d crushing. Reach C-5. Usually made as a Telegraphic Attack.
Damage Reduction: DR is ablative to burning, corrosion, cutting, and huge piercing attacks to the same spot. DR is semi-ablative to multiple impaling, piercing, and large piercing attacks to the same spot. DR cannot be reduced below 1.

Traits: As Ent, but add Killjoy and Plant Empathy (Cosmic, No die roll required).
Features: Affected as Plant.
Skills: Area Knowledge-14; Diplomacy-12; Gardening-15; History-15.
Notes: Elder ents are even more difficult to communicate with or convince of anything (-6 to Influence rolls to get them to do anything they don't already want to do).  They care even less for the animal kingdom than their younger brethren.  While they are aware of animals, they generally ignore them.