While I have worked up GURPS Dungeon Fantasy-style
statistics blocks for over a hundred animals, creatures, and spirits that
inhabit the tropical jungle around the megadungeon, I have yet to do anything
regarding dragons. Honestly, they didn't even enter my thought until reading
+Douglas Cole's recent blog post about +Peter V. Dell'Orto's handling of the matter –
which I immediately proceeded to read. A few things struck me about how I might
incorporate dragons: they should be mysterious; they should be dangerous; and
they should be awesome. I also began
wondering what dragons might symbolize within the setting. And this is where it lead:
Dragons in Starfall
Dragons are the embodiment of nature's wrath and might. They
represent the most potent of natural forces: blizzards, earthquakes, eruptions,
maelstroms, tempests, wildfires, etc. Not completely elemental spirit, but
hardly mundane, they are the claws of the World Spirit – avalanches, flames, gales,
tsunamis, all made flesh. While the majority of dragons possess a low cunning
that easily surpasses that of any animal, very few are sapient, but those few
make truly frightful foes when angered. One should note that dragons are not
inherently evil, and like everything that is part of the World Spirit, they
share in a dichotomy. They are forces of destruction, but in their wake, new
beginnings sprout like seedlings the spring after a forest fire.
As embodied forces of nature, dragons are incredibly
dangerous, and much of that danger lies in their diversity. No two dragons are
ever perfectly alike. Some spit streams of corrosive saliva, others exude toxic
miasma, while still others are merely massive eating machines. The most famous
power of dragons belong to those who exhale tremendous gouts of flame, but even
these can prove unpredictable. Similarly, even the form of a dragon often
varies. Some have distinctly avian or bat-like morphologies with two wings and
two legs, others resemble titanic flying serpents, and are giant, lizard-like quadrupeds
who lack wings entirely. Some have horns; some do not.
Still, dragons do all share certain characteristics. They
are distinctly reptilian with thick scales capable of protecting against
massive attacks, are incredibly resilient – possibly owing to their strong ties
to the spirit world, and they grow to tremendous size. Distinctly supernatural,
they are usually highly resistant, if not immune, to most metabolic hazards,
don't strictly need to eat or drink (but
most dragons take pleasure in both), and don't necessarily have to sleep. They
are also believed to exist in both the material and spirit worlds
simultaneously.
The peoples of Starfall respond to dragons in a variety of
ways, but chief among them is fear and reverence. Naturally, this leads to dragon
cults among peoples lacking large, organized religions, or in some places such
cults become organized faiths. Dragons are often worshiped for the power they
represent, the forces they wield, and in attempts to stave off the natural
disasters they herald. Other cultures do not bend their knees to dragons, but
rather send brave (or stupid) warriors to kill the beasts before they rain down
disaster upon them. These dragon slayers usually meet dismal ends, but once in
a while someone succeeds in killing such a beast and is immortalized in song.
Both views of dragons often hold that various parts of the
dragon contain great power and may be used to create magical elixirs, charms,
or other items. Such folktales claim the claw of a dragon carved into a sword
can pierce the hardiest mail, and the eyeball of a dragon can be fashioned into
a superb scyer's ball. Others say that the treasure is not the dragon itself,
but the trinkets and things it accrues from foolhardy adventures seeking fame
and fortune. Still others say that a dragon's true value is in what it can
teach those who know how to listen. Considering the great diversity among
dragons, perhaps all are true. One could never be certain.
Regardless of what dragons may or may not be, how they may
look, or how they behave, they all represent the unrestrained power of nature.
They are as diverse as what they embody, and are among the most power and most
dangerous creatures in Starfall. They are nature's fury made flesh.
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