Sunday, January 10, 2016

Slaughtered Sense

Today's offering delves into a a bit of necromancy.

Slaughtered Sense (Ritual)

Spell Effects: Lesser Sense Spirit + Lesser Sense Spirit.
Inherent Modifiers: Area of Effect.
Casting Roll: 0 (x1).

You can perceive and speak with any spirits of those slain in battle who are within 10 yards. Not only can you sense when such ghosts are near, you can see them and can roll against your Path skill to sense their general intentions. Failure gives no answer, and on a critical failure, the GM lies!

Typical Casting: Lesser Sense Spirit (2) + Lesser Sense Spirit (2) + Area of Effect, 2 yards (8). 12 energy (12x1).

Slaughtered Sense (Sorcery)

Keywords: Buff.
Full Cost: 19 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

You can perceive and speak with the spirits of those slain in battle. Not only can you sense when such ghosts are near, you can see them. Add your Magery level to any Vision rolls to notice the ghosts of the slain.
Lastly, you can sense the general intentions of any slain ghost you encounter with a successful roll against IQ + your Magery level, and can use your Influence skills on them normally.

Statistics: Affliction 1 (Advantage, Slaughtered Sense, +170%; Increased 1/2D Range, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: Slaughtered Sense is Medium (Linked, +10%; Magical, -10%; Specific, Ghosts of Those Slain in Battle, -75%) [3] + See Invisible (Ghosts) (Accessibility, Ghosts of Those Slain in Battle, -25%; Linked, +10%; Magical, -10%) [11] + Spirit Empathy (Linked, +10%; Magical, -10%; Specific, Ghosts of Those Slain in Battle, -75%) [3].

Saturday, January 9, 2016

Unnamed Mapping Project Continues

As I was working on the map from my last post, I starting thinking about the people that live there. And the first thing that sprung to mind is that this is an isolated area. The more I thought on it, the more I liked that idea. I also love the inland-ish sea. But after looking at the map I made, I noticed that the people aren't that isolated. In fact,t here's this open piece of continent to west that could lead to anything. So what did I do? I started over.

This time, I made sure the entire western coast is shown, and then continued with a similar idea. I did a better job scaling the mountains, this time, too, and am currently in mortal combat with that jagged little compass rose. I've also made a number of map symbols for placement, once I get a better idea of what is going on this map. And even better, I think I've figured out how I will blend the symbols and labels onto the map and keep things legible. Of course, time will tell if that actually pans out.

So enough rambling. Here's a map! Make sure you zoom in to see it at full detail.

What sort of land is this? What mysteries and wonders dot the region?

Sunday, January 3, 2016

A Regional Map of....I'm not sure...

This map was created using GIMP and Wilbur by following Arsheesh's most excellent Eriond Tutorial. In total, this has consumed five hours of my life that I feel are well spent. The next step will be coming up with some fun background stuff and placing cities, fortifications, roads, boarders, labels, etc. That will likely take a while just because I need to come up with all of that, still. Lastly, I'll need to drop a compass rose in there somewhere and give this thing a border - likely using another of Arsheesh's turtorials.

Looking at this again, I don't like how flat the water looks. I'll have to add some texture to that, as well. Maybe a parchmenty thing. I'll toy with it some and see what looks good.

What does this map remind you of? What sort of people do you think live here?