Sunday, December 27, 2015

Orndyr

CER 60 (OR 44 and PR 16)
An ear-piercing shriek split the cloudy sky above the company. Eyes cast upward to see the massive winged silhouette of the ordndyr dance between the clouds.
This hybrid combines the front half of an eagle and the back half of an enormous elk. They are vicious predators known for their keen sight and quick speed. Legends tell of heroes taming and riding these beasts, but no living person foolhardy enough to try has survived, let alone succeeded.
ST: 20                                                     HP: 20                                                   Speed: 6.00
DX: 13                                                    Will: 10                                                  Ground Move: 7/14
IQ: 4                                                       Per: 12                                                   Air Move: 14/28
HT: 11                                                    FP: 11                                                    SM: 2 (6 feet tall)

Dodge: 9                                                Parry: N/A                                             DR: 2 (Tough Skin)

Beak (15): 2d large piercing. Reach C.
Talons (15): 2d+1 cutting or impaling. Reach C, 1.
Hooves (13): 2d+1 crushing. Reach C. Limited Arc, Rear.

Traits: Acute Vision 1; Combat Reflexes; Flight (Cannot Hover, Winged); Night Vision 4; Perfect Balance; Quadruped; Reduced Endurance 1; Super Jump 2; Telescopic Vision 2; Temperature Tolerance 1 (Cold); Terrain Adaptation (Slippery, Undergrowth, and Water); Ultrahearing; Wild Animal.
Features: Born Biter 2.
Skills: Brawling-15; Intimidation-10; Stealth-12; Swimming-13; Wrestling-14.
Encumbrance: None 80 lbs.; Light 160 lbs.; Medium 240 lbs.; Heavy 480 lbs.; Very Heavy 800 lbs.

Wednesday, December 23, 2015

Saturn Ascends Midweek Update: Another One Bites the Dust

I spoke with the player for Wossnam today, and it looks like between the time change – where he lives doesn't do the Daylight Savings thing – and having to spend nearly every waking hour at work or asleep, he bowed out of our game. It's a real shame because we all really enjoy gaming with him, and he doesn't particularly want to leave. But life is swallowing him, so we can only hope it spits him out again at some point in the future.

Unlike last time, losing Wossnam wouldn't leave any holes in the party, and since the rest of our gamign group looks quite reliable, I'm not looking for another player. We really don't want to mess with the chemistry we have. So as with Zubira, Wossnam is becoming a party NPC. I have offered to let the players spend points collectively to buy him as an Ally, since everyone seems to enjoy his crazy antics so much, and Kist's player has already said he'll buy Wossnam himself even if others don't chip in. To that end, I reoptimized Wossnam and tweaked his disadvantages to better suit the way he's been NPCed in his player's absence. It's only fair, since the party is spending points to have him around, after all.

So continuing forward, the cast now looks like this:

PCs

  • Arastos – Gnomish Artificer Cleric (300 points)
  • Gilren – High Elf Wizard Knight (300 points)
  • Kist – Human Mystic Archer Assassin (300 points)
  • Nibaw Velor – Human Knight (300 points)

NPCs

  • Wossnam – Human Barbarian (300 points)
  • Zubira Mgadwar – Human Messenger Cleric Thief (300 points)

Sunday, December 20, 2015

Saturn Ascends Session 5: The Castle Assault Part 4

PCs

  • Arastos – Gnomish Artificer Cleric (300 points)
  • Gilren – High Elf Wizard Knight (300 points)
  • Kist – Human Mystic Archer Assassin (300 points)
  • Nibaw Velor – Human Knight (300 points)

NPCs

  • Wossnam – Human Barbarian (300 points)*
  • Zubira Mgadwar – Human Messenger Cleric Thief (300 points)


The session began with the PCs finding a captive gnome on the floor below them. This turned out to be Arastos; who would have guessed? After a short introduction, Gilran used his intuition to correctly guess which of the remaining three peripheral towers held the last two wall guards. The party followed the wall walk around to them, and Kist quickly wasted 'em with his crossbows. That left the outer walls and towers clear of threats, so the party turned their attention to the keep.

Gilran began by casting Wizard Eye and seeing if it would fly. Once dice roll later, he found that there was some resistance to the eye's movement, but he was strong enough to force his way through it. A thorough scouting revealed most of the castle was asleep. Most. There were at least three rooms that housed tigers. Perfectly awake and alert tigers.

After a moment of panic, the party decided they would climb to the top of the castle and work their way down, clearing it floor by floor.

First, Arastos used a gizmo to produce a bunch of rope that could support Wossnam and gave one end to Kist, who used Ascending Shot with his crossbow to scale the tower Spiderman-style. Upon reaching the top, he found the corpse of the naukara Nibaw killed when they first went over the curtain wall. Beknownsted to him thanks to Gilran's wizard eye, was a naukara lookout and a massive bell. Kist Batmanned his way through the window and removed the Naukara.

With their entry point safe, the party climbed up the rope and began clearing the other corner towers. At the first, Nibaw knocked on the door, but before his plan could reach fruition, Kist kicked the door open and started shooting its naukara inhabitants. A brief fight later, the party headed to the northwest tower to kill some naukara in their sleep. This tower also housed a spiral staircase downward.

The party descended only one floor and began to clear room southward. They had Arastos check doors for traps while Kist listened for sounds. Room by room, they murderhobod sleeping giants as quietly as they could until they reached one door that held a magic trap. Gilran cracked his knuckles and cast Dispel Magic, and the trap was no more. Through that door was a sitting room with another door through which sounds of revelry issued. Arastos decided to trap the door with a bottle of alchemist's fire, and the party continued murdering their way southward and then eastward until they reached a door that led to the same room as the trapped door behind them.

Kist tried to listen carefully, but something making large cat sounds on the other side smelled him and started pawing at the door. The conversation and revelry stopped and there was a scramble to feet. Arastos ran to the trapped door, while Gilran hung back with Wossnam in case they didn't need a berserk barbarian. Nibaw and Kist opened the door with the tiger while Arastos knocked on the other one and waited…

An unfortunate naukara opened the trapped door and quickly went up in flames while Nibaw charged the tiger, slamming it. Inside the room were two giants, one with a definitely magical estoc and shield. The other was a hulking brute of a giant and wielded an equally giant gada. They called for Wossnam who came running eager to tee off on more heads. Meanwhile, Gilran fired up his flame jet and headed toward battle.

Kist started making eye shots on the magically-equipped giant while he layed down some binding on the other giant and the tiger with Binding Shot. And the tiger tried to get back up. But then the giant giant connected with a swing aimed at Nibaw. It knocked him down to the point where he was reeling from his injury, so he retreated while Arastos cast Minor Healing on him. Kist kept shooting the magically armed giant in the eyes until it was down for good, and Wossnam started in on the huge giant. Eventually, all that was left was the tiger, who kept going after Kist.

Then things got ugly. Six quarrels, an akahest globe, and a spot-on flame jet later, the tiger was no more. It's probably for the best. At least as a deceased tiger, it didn't feel the pain that was laid upon it by the party any more. Of course, this was an all out battle, and a noisy one. Did they wake the castle? Is the secret of their entrance still a secret? Can they continue murderhoboing their way through the castle? Find out next time! Same bat time! Same bat blog!

* Wossnam's player got tied up at work and couldn't make this session, so I NPCed him and let the party suggest what he did.

Body Count: 8 kalivisalas; 11 naukaras; 1 ex-tiger.
Last Week: The Castle Assault Part 5.

Saturday, December 12, 2015

Let Me Get Back to You on That!

While making a supers character that is basically the ultimate librarian, I stumbled on an idea I didn't have points to include, but I'm going to share it here. And hopefully, I will be able to buy it relatively soon. Thinking about this, it could be rather fitting even as a power-up for a Action! character.

Let Me Get Back to You on That

25 points for level 1 + 2 points/additional level

You can spend an hour reading up on a subject, and ask the GM one question the answer to which could feasibly be contained in writing somewhere. He then secretly rolls against your IQ, plus any power talent level. On a success, he answers your question honestly. On any failure, the research turns up nothing, and on a critical failure, the GM lies! Each additional level beyond the first reduces the required research time by half.

Statistics: Blessed (Accessibility, Written Information, -40%; PM, -10%; Reduced Fatigue Cost 10, +200%) [25]. Additional levels add levels of Reduced Time for [2/level].

Power: Paper Manipulation

I am currently making a PC for a supers game, and he is, basically, the ultimate librarian. In fact, he is called The Librarian. His super power is the ability to manipulate paper products, be them books, litter, reports, file folders, etc. So here is a writeup of his power:

Paper Manipulation

Source: Magical (-10%) or Super (-10%).
Focus: Paper.
You possess the ability to control, manipulate, and read paper in all of its forms, including books, cardboard, card stock, file folders, etc. – anything made from wood pulp. This is usually a magical or super power.

Talent

5 points

Abilities

Abilities that require existing paper has Accessibility, Requires Paper (-40%) and those that shape existing paper have Environmental, Paper (-60%).

Allies (Origami, paper cutouts, etc.), with Minion and either Summonable or Conjurable; Binding, but not with Unbreakable; Blessed, with Accessibility, Only Written Information (-40%); Control (Paper); Create (Paper); Detect, for Books, Paper, Paper Products, etc.; Flight; Gizmo, with Limited, Books Only (-40%); Healing, with Accessibility, Paper Only (-80%); Intuition, with Limited, Only written answers (-40%); Modular Ability, with Physical; Obscure (Hearing or Vision); Oracle (Written); Penetrating Vision, with Specific, Paper (-80%); Protected Power; Pyschometry, with Accessibility, Only Written Information (-40%); Super Memorization, with Limited, Mental Skills Only (-20%); Telekinesis, with Environmental (-60%); Walk on Air, with Environmental (-60%); Walk on Liquid, with Environmental (-60%); Wild Talent, with Accessibility, Only IQ-Based Skills (-20%).

Cutting or Impaling Attacks and Affliction with Armor Divisor and one of Agony or any painful Irritating Condition that represent blades are possible. Add Environmental, Paper (-60%) for attacks that manipulate existing paper.

Modifiers: Paper Manipulation. Paper Manipulation is usually either Magical (-10%) or Super (-10%).

Wednesday, December 9, 2015

Saturn Ascends Midweek Update: A Player Leaves

I opened my email today to disturbing news: The player who runs Zubira is bowing out of our game. He didn't say much about why other than he wasn't feeling it. I'm a little frustrated that he never expressed any concerns about the game before leaving abruptly, but c'est la vie.

On the bright side, I know someone who wants into our game, so the party won't be down a healer (yikes!). For the time being, I will run Zubira as an NPC for continuity's sake, and depending on whether or not she survives the adventure, she will likely retire to town after the party returns to Kalatra. The player replacing  Zubira will be playing a gnomish artificer named Arastos, so that will be interesting. I'm looking forward to getting my first really good look at how GURPS Dungeon Fantasy 4 - Sages handles.

So as of next week, our new cast will be as follows:

PCs

  • Arastos – Gnomish Artificer Cleric (300 points)
  • Gilren – High Elf Wizard Knight (300 points)
  • Kist – Human Mystic Archer Assassin (300 points)
  • Nibaw Velor – Human Knight (300 points)
  • Wossnam – Human Barbarian (300 points)

NPCs

  • Zubira Mgadwar – Human Messenger Cleric Thief (300 points)

Sunday, December 6, 2015

Saturn Ascends Session 4: The Castle Assault Part 3

PCs

  • Gilren – High Elf Wizard Knight (300 points)
  • Kist – Human Mystic Archer Assassin (300 points)
  • Nibaw Velor – Human Knight (300 points)
  • Zubira Mgadwar – Human Messenger Cleric Thief (300 points)


NPCs

  • Wossnam – Human Barbarian (300 points)


After hearing the noise upstairs, the party ascended the spiral staircase cautiously. Kist scouted ahead and quickly spotted a mess of naukaras and a giant, light-blue giant, called a kalivisala, headed their way. While the others tried to sort out their tactics, Wossnam went berserk and charged the giant, knocking him back. Gilran cheered.

Nibaw was the next to join the fray with a missed charge. Gilran fired up his flame jet, but missed the same naukara that dodged Nibaw…he must have some ninja in him! Pretty quickly, the fight turned into a mess as Kist tried to join the fray but almost got ambushed by three naukara sneaking down the stairs behind him. He heard them and laid out two, but the third closed to gap and was about to go for a grapple when Kist slit his throat.

Meanwhile, Wossnam landed a massive blow on the giant's head that knocked him on his butt, and Nibaw began slamming like mad. Pretty soon, everyone was dead except two unlucky naukaras. The party took an hour and a half to extract from them the layout of the castle, how many people lived there (about 95 total), and what traps the castle has. Satisfied by their answers, the party tied them up and hung them out the outward-facing window of the keep. This was at Zubira's request, since she wasn't comfortable with killing prisoners.

Then it was north up the wallwalk to the northeastern tower. It didn't take long to clear that floor of the four naukara inside, though one scored a critical success against Wossnam that left him a few hit points down. The noise of that battle attracted a pair of naukara from the floor below, who walked into some arrows, a shield, and a giant club. Woops!

According to their information, the party just has two more guards on the perimeter before the grounds are clear and the keep itself can be stormed. They're almost inside!

* Wossnam's player got tied up at work and couldn't make the session.

Body Count: 14 naukaras; 1 kalivisala.
Last Week: The Castle Assault Part 2.