Friday, July 25, 2014

Starfall: Miracles



Soundtrack: [1]
Blessings of the World Spirit
The World Spirit seeks to protect itself in many ways.  It allows casters to work magic through its life force and serves as a medium for mystical powers, but it also works in more direct ways.  Those who truly align themselves with the purposes of the World Spirit in the defense of the natural world against all threats find that they can petition the World Spirit for miracles with a degree of reliability.  Moreover, they are often gifted with supernatural abilities that rival any magic or mystical ability.

Access
The divine powers of miracle working require both the consent and presence of the World Spirit.  It will never allow a power it bestows to be used to harm nature, and it cannot grant powers where it has no influence.  Similarly, it will not answer prayers that do not further its own goals or that are beyond the reach of its power.

While not every person chosen by the World Spirit as an emissary of the natural world is a paragon of righteousness – the World Spirit often acts in mysterious ways – almost all exhibit a handful of traits.  The divinely blessed seek to uphold the rule of nature wherever possible, always oppose the enemies of nature, seeking out threats against the natural world, and generally serve as wardens of the world.  They tend to be altruistic, peaceful, and generous among their people, but fearless, tenacious, and ferocious in their fury.

The blessed call down their miracles by praying to the World Spirit.  Prayers take many forms, despite formalized religious views on the matter.  A prayer can be a whispered plea for help, a prostration facing the rising sun, an hour of nude dancing around a massive bonfire beneath a full moon at midnight, or a fleeting thought in a time of need.  No matter the manner of prayer, if the World Spirit hears it, it may decide to take action.

Miracle-Working
Prayers are answered when the World Spirit takes action in response to a plea.  This can result in anything from a sourceless breeze extinguishing a candle to the waters of a lake parting so that a champion may pass.  While prayers may take many forms, certain characteristics and circumstances seem to increase the likelihood of the prayer being heard.  Praying en mass, praying for longer periods of time, or otherwise putting more effort into a prayer makes it more easily heard.

Assuming the prayer is heard, the World Spirit will decide what course of action to take, regardless of what the prayer requested.  The more dire the circumstances, the more likely the prayer will be answered, but repeated petitioning for help will quickly exhaust the World Spirit's willingness to help.  Similarly, bothering the World Spirit for menial tasks may even result in punishments.

Sainthood
Sainthood is a term used to describe the state of some people who are blessed by the World Spirit with supernatural powers beyond simply having a more direct line for requesting divine intervention.  Saints can perform miracles themselves, albeit on a much smaller scale.  They might bless water, purify springs, heal wounds and diseases, walk among wolves unharassed, speak to plants, or repel the undead.  In all cases, despite still being alive, they are transformed into a spiritual entity trapped within a mortal shell and may continue to exist in discorporate form long after their deaths.

Saints are not usually selected for their own devotion to the World Spirit.  Many saints have been far from upright citizens at the time of their canonization, but sainthood changes a person.  Just as green magic alters a person's way of thinking and aligns it more strongly with nature, sainthood slowly alters a saint.  Whether it is the circumstances he finds himself in, his own personal struggles to handle the power given him, or some divine insight possessed by the World Spirit that suggested this person would rise to the occasion is unclear.  Still, no one is ever the same after such an investment of divine power.

Blessings of the Spirit World
The myriad spirits of the world can often be entreated for assistance.  While their efforts on a petitioner's behalf are not truly "miracles," they do impart a measure of supernatural power to shamans, totem warriors, and their like.  Because spirits are so numerous and pervasive throughout all parts of the world, spirit-working is often more consistently accessible than both miracle-working and demonurgy, if not more limited in power.  The spirits' responses to prayers is always limited by the power of the spirit responding and never rivals the awe-inspiring grandeur of some of the miracles of legend.  Still, a lowly air elemental is capable of a great deal, even if it cannot topple mountains.

Access
Spirits pervade every aspect of the world.  Anytime a shaman prays, he can be assured that a spirit hears him.  Getting them to pay attention is another matter entirely.  Spirits tend to be wrapped up in their own world and often ignore the mortal realms.  Even if they do take notice of a prayer, they are a fickle lot who may choose to simply ignore the prayer.  This is where a shaman's training and lifelong dedication to the spirit world comes into play.  He knows how to get their attention and make them willing to help.  A powerful shaman is never without his spirit allies, and this is the key to his power.

The spirits usually demand relatively little of their mortal intermediaries.  A few gifts from time to time, proper respect, a favor occasionally, and generally looking after those who lend a hand are the minimum requirements for spirits to be willing to work with a shaman.  He must still learn to get their attention, usually with gifts, sacrifices, and ritualistic ceremonies.  Once they are listening, he must curry their favor with more offerings, and should they feel it worth their while, they will do what they see fit to assist the shaman – this may not be what the shaman wants, however!

Shamans must develop basic skills in order to even work with spirits, however.  They must learn to see the spirit world, commune with it, and sway spirits to his cause.  For most, this training begins at a young age, although one can manifest this ability naturally at any point in life.  Once a shaman can do this, he has learned the most difficult part of spirit-working.  From there, he must spend time regularly communing with the spirits, building a rapport among them so that they heed his calls for assistance when the time comes.

Spirit-Workings
Shamans make use of spirits for all manner of tasks, from healing and protection to housekeeping, sentry duty, and tutelage.  While each spirit has a limited set of powers it can bring to bear, the vast number of spirits in the world ensure that there exists a spirit who can accomplish what the shaman wants.  Thus, he can achieve stunning effects through his spirit-workings, if the spirits abide him.  Still, effects tend to minimal and subtle if possible.  The most useful of spirit-workings involve gathering information.

Totem Spirits
Totem spirits are powerful spirits who patronize a mortal willingly, tutor him in the ways of life and the spirit world, and grant him power.  People are not born with totem spirits.  Rather, they must seek them out and forge a pact with them.  This typically involves the mortal offering some service to the spirit in exchange for the benefits the spirit can provide.  The exact nature of these will vary from totem to totem, but in all cases, the mortal gains great power from this relationship, even if he is occasionally called to perform tasks for his totem or the spirit world in general.

Vestiges
Some extremely powerful spirits favor particular mortals for one reason or another and see it fit to lend them a portion of their power via a possession-like state.  In these circumstances, the spirit partially possesses the mortal – or vessel – imbuing him with a fraction of its power.  In this way, the mortal dons the vestige of the spirit, gaining some of the spirit's personality and some of its power.  The process of donning a vestige varies from spirit to spirit, but most involve the vessel putting on a symbol of the spirit – e.g., a bearskin cloak for a bear spirit, a wolfskin belt for a wolf spirit, a coyote mask for a coyote spirit, etc.

Gaining a vestige requires seeking out the spirit in question and negotiating a pact with it.  Usually the vessel promises to behave in a certain fashion or performing various tasks for the spirit.  Some spirits are jealous of their vessels and refuse to share them with anyone else, while others don't mind some soul neighbors.  A wise vessel will negotiate all of this beforehand rather than finding out the hard way.  Should a vessel ever offend his vestige or otherwise break the pact, the spirit may grow angry.  This never turns out well for the vessel.

The Brotherhood of the Damned
Loathe as any may be to admit it, the Maelstrom can also grant tremendous power beyond merely the black magic it enables.  Those desperate and depraved souls who seek out its whisperings on the springtime's winds and give themselves up wholly to the whims of the dark powers that govern its malodorous melodies may find themselves gifted with more than a chaotic taint on their souls.  They may find that when they raise their voices in the cacophonous hymns and utter their dark prayers in the deep swamps and wastelands of the world, when they reach into the utter darkness of the abyss beyond the world and plead for salvation, something whispers back.

Access
Cultists, demonologists, and the deranged must make themselves heard by the Maelstrom in order to gain its gifts.  This typically requires some form of prayer – although sacrifices, unholy rites of desecration, and other depravities never hurt.  If the Maelstrom has any presence in the area where the prayer is incanted, it may respond.  Fortunate for the madmen of the world, the Maelstrom's reach is long; it is strongest in places where nature is denuded – clear cut forests, wastelands, stagnant swamps, urban sprawl, etc. – and weakest where nature is at the height of her power – virgin forests, secluded glades, etc.

Once the prayer is heard, the Maelstrom must decide whether or not to answer it.  It usually favors any chance to corrupt a soul that otherwise seems unimpeachable – a saint, a devout priest, a lifelong spirit shaman, etc. – although it also responds well to sacrifices and other attempts to spread chaos in the world.  The individual's corruption, deeds, and lifestyle factor little into the Maelstrom's decision to lend assistance, except insofar as it may present an opportunity to defile a particularly pure soul.

Infernal Intervention
The Maelstrom is more than willing to unleash a little chaos on the world, and answering prayers is the perfect excuse.  Miracles – if they can be called that – can take any form and accomplish absolutely anything, but as with any chaotic "gift," it carries the cost of corrupting the petitioner's mortal soul.  That said, the gifts bestowed are powerful.  They may involve magical talent, beneficial physical mutations, or the most remarked upon gift:  mental powers that surpass the most accomplished mystics.  The most famous of these is the ability to move objects with the mind alone.

Where the World Spirit creates saints and spirits manifest as vestiges among their most faithful, the Maelstrom freely grants powers with the intent for the recipient to use them, because the more they are used, the more corrupted the individual becomes.  Thus it is not uncommon for the demons and their ilk to dole out power and ability quite freely with no apparent strings attached.

The Mark of Corruption
It is commonly said that all power has its price.  Nowhere is that more true than in dealings with demons.  Anytime a recipient of dark powers uses those abilities, his soul becomes a little murkier, his mind a little foggier, and his actions a little more menacing.  Every time he taps the power of the Maelstrom, the mark of corruption shines a little more brightly upon his soul until one day, it consumes him.  This mark may not be physically obvious, but it is there for those who know how to look:  the person's aura is festering with inky worms; his smile is a little too wide; his eyes don't blink often enough; his voice doesn't sound quite right; etc.  In the more obvious case of physical corruption, the person may be stricken with a perpetual pox that never eats away his life, or perhaps he becomes disfigured or acquires strange and unnatural features.  Other times, his internal organs all rot and his flesh become riddled with maggots.  Regardless, the person is always marked.

The mark of corruption usually has dire consequences once it becomes widely known.  Any sane community will at least lynch someone who has succumbed to too much corruption, and any agents of the spirit world or World Spirit will react negatively to the corrupt.  Even when they are penitent, their motives are questioned and honor besmirched.  Only after scrubbing the taint from their souls can they rid themselves of the stigma associated with their condition.

Friday, July 18, 2014

Starfall: Magic


Soundtrack: [1], [2]
Between the threads of reality flows tremendous power. The potential to guide natural forces, affect minds and actions, and sew destruction.

Bardic Magic

“It is thought that words have power.  They can bring things to life.  If you tell a story over and over the same way . . . something might happen.  The World Spirit or any of the other innumerable spirits might take it as truth and make sure it becomes truth.  This is why there are so many versions of Father Sun and Mother Moon.  The only thing that is consistent is the World Spirit.”
- An old shaman

Bardic magic is best described as audible art elevated to magical levels.  When a practitioner becomes so skilled that his music, poetry, and prose approach perfection, he finds that he can work actual magic on his audience.  Craftsmen and visual artists seem capable of something similar, but bardistry holds a special place in society; it is the foundation of the world’s history.

Source

Bardic magic draws upon the practitioner’s connection to the audience via his art.  This connection allows him to affect the minds of others and even alter the odds of an event occurring.  Thus, the bard resides somewhere between the shaman and the mystic.  In order to tap into this connection, he must perform flawlessly with such emotion and power that his music or recitation goes beyond merely entertaining – it must move people.

Capabilities & Limitations

Bardic magic is relatively limited in scope, but what can be accomplished with that magic is impressive indeed.  Bards can alter the thoughts and feelings of entire crowds, control spirits, and even write the future itself.  This can incite riots, prevent wars, win the heart of a princess, or eloquently lecture an adversary on his inadequate ability to cast insults.

Bardic magic suffers a few major limitations.  It cannot create enduring magical artifacts like potions, charms, or magic items.  It cannot affect that which cannot hear, although the effects of bardistry may – e.g., inciting a mob to attack a deaf monster.  Lastly, it is noisy, completely nullifying any attempts at stealth; indeed, by definition, a bard must vocalize or play loudly enough to be heard by his subjects.  In situations where stealth is required, bardic magic is impossible, as it also is when the caster is gagged or, possibly, bound.

The Cost

Bardic magic is easier to learn than mysticism, but does not approach the ease of black magic (see below).  One must first master an audible art form – spoken word, singing, a musical instrument, etc.  He must master it so thoroughly that he can sway the emotions of an audience without magic.  This is no mean feat, but it merely requires years of playing and perfecting an instrument, rather than learning an entirely new way of thinking.  Once accomplished, the bard need "only" learn to reach out through his art to touch his audience. This has much in common with mysticism, but its highly specialized nature helps mitigate the decades of training mystics undergo.

Black Magic



"Black magic" is best described as the channeling and shaping of the raw chaotic energies of the Maelstrom. That foul force that has insinuated itself into the fabric of reality ever seeks to twist, pervert, and corrupt the world, typically through witches’ best intentions. While it may sound torturously difficult serve as a conduit of demonic energies, the chaotic force wants to be unleashed on the world. It wants to warp creation. It wants to consume everything. For that reason, it has proved alarmingly easy for most practitioners.

While it is easy to unleash the chaos of magic, the difficulties lie in controlling that chaos so that it doesn’t pervert and erode the practitioner’s body, mind, or soul, and in producing the desired effect instead of whatever random outcome with which the Lords of Chaos wish to blight the world. Most witches will tell you that they harden themselves against such evils through various ceremonies, rituals, and initiations, but the truth remains that few witches are anything less than eccentric, and most are distinctly antisocial.


Source

As with everything that calls from the Maelstrom, black magic is inherently evil, chaotic, and corrupting.  This is both its advantage and its cost.   The energies themselves naturally want to mutate and corrupt the world.  They do not abide by any natural laws and are quite capable of producing any imaginable effect – and many beyond comprehension.  All of this combines to create a source of magic that is naturally easy to unleash and inherently dangerous to both the caster and the world around him.

The power of the Maelstrom varies from place to place and from time to time, much as the power of nature does, but in distinctly alien ways.  Where the ebb and flow of natural power is linked to the seasons and purity of the wilderness, the potency of chaos varies with the subtle shifting of stars, degradation of nature, and latitude.  The lattermost is the reason many believe there is a gaping wound in the world far to the north beyond the Sea of Ice.

Capabilities & Limitations

Chaotic magic is capable of anything.  Not just what is imaginable, but even such arcane concepts as absolute nothingness and impossibility.  It can make anything truth to the world.  It is bound by no physical laws and does not suffer the constraints of green magic.  It does, however, have an easier time increasing the amount of chaos and entropy in the world than creating order.  This more readily lends it to destructive and maddening uses over restorative ones.

The Cost

As with all power, black magic carries a cost, and being such a powerful source of power, that cost is far from trivial.  Tritely put, the cost is the caster’s immortal soul.  No matter how well a caster is able to control and focus the powers of chaos, his will eventually slips and those powers eat away at him, corrupting him thinking, his morals, his body, and even his very soul.  Over time, black magic practitioners develop depraved, macabre, eccentric personalities; twisted anatomies; rotten organs; and tainted spirits incapable of rejoining the World Spirit.  What’s worse, black magic is highly addictive.  The feeling of truly godlike power coursing through one’s body leaves its imprint so strongly on the psyche that even the most willful eventually crumble before the temptation to fell that rush again.

Friday, July 11, 2014

Starfall: Mysticism

Soundtrack: [1]

Mysticism
Mysticism is the name given to a group of powers innate to every sapient mind.  These powers operate based on the bond every spirit shares with the World Spirit.  This interconnectedness allows spirits and souls to affect each other spiritually and mentally; this is how ghosts possess people, mystics access the Akashic Library, and sleepers dream.

The World Spirit
Everyone and everything in the world has a spirit from the smallest grain of sand to the largest mountain, and even the world itself.  This great spirit is the source of every spirit and every soul in the world, and each one shares in the World Spirit.  From their birth when the spirit separates from the World Spirit, but that bond is never severed.  Throughout a spirit’s existence, be it as the soul of a person or the spirit of a tree or stone, the spirit remains connected to the World Spirit, and when they die, their spirits are reabsorbed into the World Spirit itself.

Interconnectedness
Mystics often speak of the Astral Plane.  This plane is a metaphysical representation of the myriad connections between the spirits of the world and the World Spirit.  Everything – every blade of grass, every hill, every squirrel – is connected to the World Spirit.  This web of connections forms a collective consciousness in which everything shares, known as the Astral Plane.

Most people visit the Astral Plane regularly without even realizing it when they dream, but mystics use the Astral Plane regularly.  It is through this web of interconnections that they use their powers to affect others who share in this common soul.  As they master their own body and soul, they learn to discorporate temporarily and visit other locations spiritually.  They even learn to enter the minds and spirits of other humans.

Mysticism & Demons
Mystical powers only work via the World Spirit.  This simple fact can cause tremendous difficulty when dealing directly with something not of this world.  Because demons and their ilk do not share a connection with the World Spirit, mystical powers cannot affect them.  Mystics theorize this is the reason that the Akashic Library holds no known information on the Maelstrom from before the starfall.

Mystical Powers

Body Mastery:  Mystics are capable of exerting extreme amounts of control over their own bodies' functions.  They are often supernaturally fast, strong, and fit, and capable of actively altering involuntary bodily functions.  By meditating in their physical form, mystics develop the skills required to open ones senses to the unseen world.  This is usually the first step in becoming a mystic.

Projection:  As mystics delve into what exactly comprises a person, they learn that the body and soul are not rigidly attached.  In fact, one's soul can be ejected from one's body, changing the person's sensory perspective and leaving the body a mindless shell.  This is usually the mystic's first step into the greater world.  Those with highly developed projection powers can even project their souls into the Ethereal Plane, or even the Astral Plane.

Perception:  By projecting his soul, a mystic learns to control his soul and discovers the first shadows of an enormously powerful soul deep within himself – although "within" is not quite the correct word.  As he concentrates on this soul, he first experiences the World Soul and true interconnected nature of all souls.  By developing this connection, a mystic learns to perceive the world not only from his own perspective, but from that of anything within the world – including the World Soul itself.

Dream Mastery:  Often developed in tandem with powers of perception, a mystic's ability to project into the Dream Plane is common, as well.  The mystic may enter the dreamworld through his own dreams or by projecting, but once there, he acts not as a dreamer, but as an observer and shaper of dreams.  Some mystics learn to enter other people's minds in this manner.

Fate Mastery:  A common latent talent, the ability to bend the world to one’s will in minor ways – e.g., ensuring a coin always comes up heads, regularly rolling seven on a pair of dice, etc. – is a relatively trivial matter once one is open to the World Spirit.  If developed, this power can become a powerful tool in the hands of the mystic.  He learns to manipulate the fate of himself and others, blessing and cursing those around him as he sees fit.  Moreover, where some may hope for a lucky coincidence, such serendipity seeks out the mystic.

Telepathy:  Once a mystic realizes the true interconnected nature of all life in the world and develops sufficient control over his own connection to the World Spirit, he can begin learning to enter the minds of other entities, creatures, and even people through that connection.  He can see through the eyes of others, manipulate their thoughts – even possess them as a spirit might.  This is among the most powerful powers available to a mystic, as he can attempt to bend anything to his will.  As such, masters are often reticent to even teach it to pupils before they first prove their intentions.

Soul Mastery:  Both a dark and light power, this is the most advanced set of abilities a mystic might learn.  The closely guarded secret of manipulating a person's soul itself is held by few masters and rarely taught to pupils.  With such power, a mystic can mend spiritual wounds, cleanse a person's soul of corruption, siphon away a person's life force, or even steal his soul outright.

Note: Power names are not yet set in stone.  I want to get something more fantasy/zen-sounding.

Friday, July 4, 2014

Starfall: Pneumatology


Soundtrack: [1]
Spirits are incorporeal entities, although many are capable of assuming physical forms or interacting with physical matter and others remove themselves from the physical world completely.  The number of types of spirits is innumerable, but they can largely be classed into a handful of categories.  Regardless, the existence of spirits points to something beyond the physical world and deeply ties them to religion.


Nature Spirits

The most prolific and earliest recipients of worship and acknowledgement, nature spirits spring from the physical world or dwell primarily in it.  Every natural thing has a spirit from the smallest grain of sand to the largest trees and mountains.  Even carefully and masterfully manufactured objects can have spirits of their own.  Nature spirits range from inscrutable to willful, from deliberate to flighty.

Animal & Plant Spirits

Animal and plants, like anything else in the natural world, have spirits.  While they usually lack the triumvirate spirit of humans and other sentient creatures, they still possess, at minimum, the animating force of an aigne.  Mobile plants and all animals also possess the spirit of animal instinct called the oston.  Occasionally, such spirits will awaken with a hugin, or intellect; these are often powerful spirits in the natural world.

Animal and plant spirits usually have qualities and characteristics associated with the creatures they represent and are often called upon to provide food and necessities.  The spirits of those which are killed for survival are always given offerings of gratitude for their sacrifice.  Powerful plant and animal spirits often are anthropomorphized with better-than-human intelligence and humanlike form, and may serve as a totem spirit.

Elementals

Elementals embody the essence of the primal elements of nature or subset thereof.  They typically have personality traits associated with their element and are considered to be among the oldest and most primal spirits in existence.  They range greatly in power – both the Great Ocean and a pebble have elemental spirits –, and most are sentient to some degree.

Personifications

In addition to elementals and animal and plant spirits, there exist spirits that personify a wide variety of human qualities and natural forces.  These exist in a very real sense, but are usually far more removed from daily life than other nature spirits.  Personifications can embody nearly anything from natural features to abstract ideas and emotions.  They are seen as humanlike in thought, behavior, and appearance and exist primarily to support and further whatever they embody.  Thus, a spirit of war promotes armed conflicts, while a spirit of fertility spreads lust and inhibition.  Powerful personifications may be considered deities.

Genius Loci

Places often have spirits inextricably tied to them.  The two blend into one to such an extent that one cannot exist without the other, and harm to one usually results in harm to the other.  Spirits of place usually dwell in the places they embody, and many cannot leave without facing sickness or some other harm.  Most have increased power in their homes and guard them ferociously.

Celestial Spirits

Celestial spirits come from a realm outside the physical world completely.  They may originate in the Astral Plane or the Ethereal, or perhaps somewhere altogether different, still.

Demons

Demons are chaotic entities from the Maelstrom, as their worshippers like to call it.  They are beings of Chaos and Corruption who came to this world garbed in skyfire and sew discord, strife, and war everywhere they go.  They are rarely seen directly, and few of those who do witness the terrible truth of their horror rarely survive long enough to describe it to others.  The couple of first-hand reports describe impossible combinations of animal and man, shifting illusions, and indescribable colors.

Demons rarely interact directly with humanity.  Typically, they remain unseen and use their corrupting influence to drive people to terrifying acts.  They corrupt babies within their mothers; they blight crops and send plagues.  They are often portrayed as exhibiting an overabundance of such human traits as greed, envy, lust, pride, hatred, wrath, destruction, etc., but there is little chance they even feel such things.

One type of demon serves as an exception.  The entities known as faeries often interact with humans.  They lie to, play tricks on, steal from, abduct, and kill humans.  They steal babies, afflict misfortune on and incite discord among communities, rape women and steal their offspring, and generally terrorize people.  They are the demonic watchers of humanity.

Deities

The most powerful natural and celestial spirits are sometimes revered as gods and embody major portions of the universe.  The power of a particular deity can range from that of an ordinary spirit to near omnipotence.  Regardless, what defines a deity in terms of these classifications are three functions:  their role as patrons and superiors of lesser spirits; their ability to manifest through their mortal worshipers; and their ability to grant their followers miraculous powers.

The Human Spirit

The human spirit is just another type of spirit, except that it spends most of its existence bound within a corporeal body.  Death releases the human spirit from its corporeal vessel and allows its component parts to separate pass on to whatever awaits us after death.

The Soul

The soul is believed to incorporate to be tripartite:  the aigne resides in the head and represents vigor, life force, and magical energy.  The hugïn dwells in the heart and embodies knowledge and personality, and is the part of the soul that actually enters the afterlife.  Found in the liver, the oston is the base part of the soul responsible for a person's animalistic instincts and passions, like hate and lust.  Upon death, the aigne should rejoin the collective spirit of the world while the hugïn attempts to carry the oston with it into the afterlife.

Undead

The most prevalent form of undead are hugïn or oston who, for some reason, do not enter the afterlife.  Such beings continue to inhabit the world of the living as incorporeal spirits who no longer belong to this world.  Far less common are uncremated bodies who rise as restless undead or are reanimated through demonic magic.

Corporeal undead typically stop rotting as soon as they rise to their new unlife.  It is even possible for dismembered body parts to be granted a crude and horrific form of undeath, but this rarely occurs naturally.  Overall, the state of decay has little to do with whether or not a body can rise to undeath; skeletal undead are roughly as common as fleshy ones.

Ascended Spirits

An ascended spirit is a once-mortal spirit that has discorporated and ascended to a higher plane of existence but is still in contact with the physical world.  Ascended spirits may offer guidance and advice or remain aloof and merely observe and direct events from afar.  The Saints are ascended spirits, as are the mystical Immortals.  Many prophets and mythic heroes are thought to be as well.

Most ascended spirits are believed to have left the physical world behind and rarely intervene directly.  They typically operate through visions, dreams, portents, possession, or channeling.

Friday, June 27, 2014

Starfall: Cosmology


Soundtrack: [1],  [2],  [3]

The world people see every day is only a small part of the universe as it is known to scholars and mystics.  It is little more than an echo or manifestation of much greater workings only a blessed few can perceive.  These other mechanisms behind the Veil bespeak the truths of the Faith and the righteousness of those who oppose Chaos in its many forms.  The learned often speak of these other layers of existence as planes, which are essentially other realities.  The most important of these are discussed to some degree below.

The Material Plane

The Material Plane, also called the Prime Plane, the Mortal Plane, the Mortal Veil, or more simply put, the world, is the normal, physical world people spend their day-to-day lives existing within.  It has constant physical laws, a constant time flow, and is largely immutable.  Within this plane, the sun is a burning orb of fire that lights and heats the world below, and the moon is its cool, pale mistress.  The stars are tiny pinpricks in the benighted firmament that are often associated with spirits of madness, drunkenness, depravity, and revelry.  These turn about the world in unfathomable cycles, yet still Man has deciphered many of the uncanny rhythms of the stars and learned to navigate by the dark knowledge they bestow.  Below the airy skies, great continents rise from the abyssal depths of the world's oceans whose origins lie in the Eternal Ocean of the Dreamer.

The Ethereal Plane

"Spirit Plane," "Near Astral Plane," "Spirit World," – all of these and more are names commonly given to what planar scholars call the Veil. This is a thin, astral-like plane that coexists with the material plane and acts as a buffer between it and the Astral Plane. It is a plane between planes that shares traits of both, yet is neither. Gravity in The Veil is not subjective, but its grasp does not as reliably anchor residents to the ground. Solid objects in the material plane may or may not be reflected in the Veil, and even when they are, spirits can often pass through them.

Occupants of the Veil are completely invisible and intangible to those in the corresponding material plane, although some more sensitive people find they can catch glimpses of this hidden world. Similarly, those in the Veil are only able to view a denuded and faint image of the material plane and cannot affect it anymore than those in the material can affect the Veil. In this way, the Veil is a ghostly reflection of the material world.

Ethereal Sinks


At certain times and in certain places, a Veil and its material plane have been known to merge partially or wholly. These places and times are called ethereal sinks. At or during an ethereal sink, those in a Veil and its material world can more easily see and interact with each other. The degree to which this is possible depends on the individual sink, but such locations and times are often held in high regard, either as sacred or unholy haunts, for only through powerful magic, miracles, or at an ethereal sink can an individual bodily travel from the material to the Veil or vice versa.

How sinks come to exist is not truly understood. Some sinks appear to have always existed; while, others were spawned by a definite event. Still others pulse in intensity with an unearthly rhythm. The most commonly known method for creating a true ethereal sink (and not just a magical rift or gate) is via a traumatic or intense emotional event, such as a murder or death surrounded by intense hatred, love, longing, or sense of regret. Such sinks are closely related to haunts and ghostly activity.

Between the Planes

Some entities exist between the Veil and the Material Plane, able to perceive and affect and be affected by them both to an extent. Many nature spirits experience this dualistic nature in one form or another. Some are sensitive to the presence of the other side, while others can actually see, feel, touch, smell, affect, and be affected by the other side. Such entities are sometimes colloquially called inbetweeners.

The Astral Plane

Far more difficult to describe than the Ethereal Plane, the Astral Plane is within and without the observer.  It is the architecture that underlies the material world.  It is the both the Dreamer and the Dream – the collective spirit of the universe.  It is everywhere and nowhere at once.  It is what lies beyond the Veil and inside every spirit and soul in the world.

Because the Astral Plane is inherently a piece of each person and each person shares in is as well, an individual's journey to the Astral Plane necessarily shapes his own perception of the plane.  This makes it virtually impossible to give exact descriptions of the plane's characteristics, but some generalizations are still possible.  While some people may build a mental architecture through which to view the Astral Plane – a childhood home, a temple, a library, an endless ocean, etc. – the passage of time there is never marked.  Gravity may be subjective, allowing visitors to fly or otherwise real, depending on in whose architecture the visitor resides and how it was shaped.  Visitors to the Astral Plane do not want for sustenance, sleep, or air, either; although, they may feel tired, hungry, thirsty, or as though they are suffocating.

While it is possible to bodily visit the Astral Plane, such a feat is quite difficult.  Instead, most people journey there by projecting their souls beyond the Veil or through by projecting through their own soul's connection to the World Spirit.  In either case, the projector appears as a spirit in the Astral World.  Mystics most commonly do this.  They also use the Astral Plane as the medium for reaching out and touching the spirits, minds, and bodies of other entities.  It is via everything's inherent connection to the World Spirit that this is even possible.

Despite the variable and very personal nature of the Astral Plane's appearance, the Astral Plane is not without certain landmarks or regions.  The most commonly visited of these is the Plane of Dreams, and perhaps the most hidden and sought after is the Akashic Library.  Far more common are soul portals – the means by which a mystic can touch and affect another entity via the Astral Plane.

Soul Portals

Soul portals are the means by which each spirit's soul shares in the World Spirit.  They are windows into that out of an entity through which someone in the Astral Plane may enter or leave, or through which an entity may reach into the Astral Plane.  Precisely how this is accomplished cannot be easily explained and takes years of meditation and instruction to accomplish, but it is by this means that mystics can touch the minds and souls – and even the bodies – of anything in creation.

Many mystics who have encountered demons and been fortunate enough to survive the affair have remarked that demons do not possess soul portals.  Those who have traveled extensively through the Astral Plane have never found any and connection between the World Spirit and chaos spawn – only the weeping wounds left by their passage on the soul of the world.  This has led some to conclude that the denizens of chaos are not of this world whatsoever and others to further speculate that the corruption creeping across the Material Plane is nothing less than an attack by an alien universe on our own.

The Plane of Dreams

When anything dreams, the barriers between its mind and certain parts of the Astral Plane weaken and dissolve.  The dreamer's psyche actually enters a portion of the Astral Plane known as the Plane of Dreams.  There, each dreamer carves out a small domain shaped by his own mind, but it is not terribly difficult for those aware of this fact to learn to pierce the Dreamveils that separate dreams.  Indeed, Dreamwalkers are those who can traverse the nightly dreamscape, passing from one person's dream to another, encountering different people, speaking with them, appearing in their dreams, and even shaping them.  Moreover, because dreaming transports a person's psyche to the Astral Plane, this can be an easy but dangerous way to enter the Astral Plane.

The Plane of Dreams can be perilous, however.  Not every dream is pleasant, and not every dreamer is friendly.  While dreams may not be real, the sort of psychic harm that can befall those within them is.  Unscrupulous dreamwalkers may exploit this feature to attack their enemies, or unwary dreamers may unwittingly stray into the twisted nightmares of a crazed lunatic.  Worse over, there are myriad dream spirits, some friendly and some maleficent.  The most feared of these are the dream stalkers, entities who induce hellish nightmares that cause more than lost sleep and insomnia – the wounds they inflict on your dreams are made real in the waking world.

The Akashic Library


The Akashic Library is a small domain deep within the heart of the Astral Plane.  There resides the memories of the entire world.  Every experience, every sensation, every piece of knowledge gleaned by anyone who shares in the World Spirit is stored there.  Accessing it requires special training or magic, but those who do can learn absolutely anything they are capable of mentally processing.  Of course, sifting through every memory since the birth of time itself can be difficult, tedious work, so it is typically easier to find information that was or still is held as a common knowledge than obscure facts.  The veracity of the information stored in the Akashic Library can also prove dubious, as what is stored there are memories – not absolute facts.  If a person believed something to be true, it may appear as a true fact, even if the person was incorrect.  Despite these limitations, the Akashic Library is a tremendous resource for those talented enough to access it and is often credited with much of the sagacity attributed to mystics.

The Maelstrom

Little is truly known of the Maelstrom.  It is the mindwarping abominable place that spews taint, corruption, chaos, and demonkind into the world.  It is not of this world – no akashic delving has ever found any mention of it from before the starfall.  There are no known portals or crossings to it within our world; although, rumors from the north claim a gaping scar of a maw lies within a ring of jagged stone teeth beneath a constantly tempestuous sky in the center of a vast, barren wasteland somewhere far beyond the Great Glacier.  No one has ever claimed to have entered the Maelstrom and returned, nor has anyone ever claimed to have seen this worldwound first hand.  A few gibbering madmen claim to have peered beyond the edges of reality and witnessed the horrible truth of the Maelstrom, but their minds are so shattered and distorted and their discourse so fantastic and fragmented that such accounts cannot be given any weight.  So what is truly known about the Maelstrom?  It is the name given to the place from where the demonic scourge hails and corruption emanates.

Friday, June 20, 2014

Starfall: On the Edge of Oblivion



Soundtrack: [1]
 
Hundreds of years ago, the world was normal.  Kingdoms fought, droughts desiccated the western plains, Winter killed, politicians stole, prostitutes fucked, – and things were normal.  Then the stars fell.

The kingdoms of what was then the Great Southern Sea were the first to witness the bright green streaks screaming overhead in such a furious fusillade that roosters crowed thinking the dawn had come, and men, women, and children dressed to perform their morning chores.  But upon leaving their houses, they saw the light was not of this world.  The skyfire stretched from horizon to horizon, reaching ever northward.  Across the land, similar stories passed from father to son for generations, even in the far north near the Eternal Ice.  Where the stars eventually fell, no one is certain, but the ramifications were dire.

Since the starfall, corruption has crept south from beyond the Eternal Ice.  Beckoned by dark sorcerers whispering blasphemies to the stars, demons come in the night to bless their servants with preternatural power and blight the land.  They drive hordes of tainted beasts and corrupt men down from the Glacier into the northlands to raid, rape, and pillage.  They drive women to profane acts that can only begin to explain the horrors known as beastmen.  They destroy all that is natural, bringing chaos to the world around.

Indeed, the world itself seems infected.  The ocean and seas have swallowed all of the great port cities.  Rivers overflow their banks every spring, washing away the great waypoints and capitals of the world.  Torrential rains and horrific tempests savage the coasts every summer and autumn, while great blizzards bury the north in mounds of snow every winter.  The summers grow hotter and longer, while the winters cooler and shorter.  Marshes and lake lands stretch where tundra once ruled.

Now the world teeters on the brink of oblivion.  The shattered remnants of civilizations cling to existence by whatever means necessary.  Towns are beset by unfathomable monsters.  The trackless wilderness has reclaimed all but the most stalwart communities.  The heroes of old are all dead.  Men fight only to survive; while, Nature fights the demonic plague that afflicts the very soul of the world. This is the world of Starfall.