With Green Ronin's search for new freelance writing talent,
and the reactions of several game designing friends to the specifics of their
requirements, I have decided to write a little bit about my experience thus far
in the industry. I am a member of an elite club/mentoring group of which I may
not speak, but I can say that our aim is to produce publishable gaming material
for a certain online periodical. Since joining at its foundation last year, I
have written over 19,000 words over four completed articles and have another
6,000 word article in the works. Of these, two have been retained for future
use. The journey here has been fascinating and, at times, frustrating. I'm
still waiting to see my name in print, but I'm confident it will happen.
I have always been fairly imaginative, and had to write a lot in grade school. I had a couple of essays even place in
writing contests, but I've never attempted to make money at it before. It is a
lot different than one might think, especially in the gaming industry. That
isn't to say that it is difficult, but it isn't the "make up creative
mechanics, slap the rules down, and send it in" that I always pictured it
to be. Sure, that's part of it, but it is just as important to use proper
syntax, grammar, and always, always, always adhere to the house style.
The latter most was the largest obstacle for me. Fortunately, I have had the
help and guidance of two very experiences writers who, together, have had 28
articles and a book published by +Steven Jackson Games.
My personal process was and continues to be one that
+DouglasCole and +Christopher R. Rice both espouse as crucial: begin with an
outline. This serves as a road map and lets you tweak overall structural
elements without having to rewrite anything. It also helps to organize your
thoughts, demonstrate where you are spending your word count (yes, it is a
currency!), and greatly speeds up the
actual writing process itself. I can't stress enough how useful outlining truly
is. I use it even for setting material and game prep.
Next, I hammer out a first draft, which adheres to the house
style from the start. Learning and internalizing the house style takes practice
and nothing else. Do it always and often. This first draft contains the basic
ideas in a stripped down fashion. It is enough to convey the concepts for what
I call an "Is This Anything" check. What it doesn't include are
fluffier bits like introductions, boxed texts – these usually just have a short
blurb about what will be covered – or fully fleshed out examples. I send this
out for an interest check among some people (including my mentors) who tell me
if its worth continuing and if I'm focusing on the write things.
After an article passes its Is This Anything check, I make
any content adjustments on the outline, then go back and write a proper draft
with everything written explicitly. This becomes my first draft. I usually pass
around drafts to several reviewers who give their opinions on everything from
grammar and syntax to adherence to house style to actual rules and balance
issues – nothing is ever off limits. After several rounds of revision and
review, I usually take a week or so and don't look at the article at
all. This lets me clear my head and approach it with fresh eyes. Then I
do one final review, myself, during which I chop, cut, and edit it until it
fits in the word count I want (I always aim for a certain number of pages), and
then shoot it off for one last review. Barring any glaring omissions or errors,
this becomes the final draft and is submitted to the editor for consideration.
I have not progressed beyond receiving an email requesting permission
to use the article in a future issue. I've seen and helped review a couple of
articles after layout was already complete and only minor grammatical or math changes
could be made. I look forward to the first time I receive an article back from the
editor with requests for revision or change, though. I want to see exactly what
he is looking for. I suspect the first time this happens, I will likely write
another blog about just that.
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