First off, allow me to apologize for not keeping up with this
blog. I was gearing up for a game I'm running with a friend. It is a fantasy
game using GURPS 4th Edition, and Sir Durhum Lentilles is the lone PC. We had
our first session this past Sunday, and so far, it is a blast.
No Quarter - Session 1
PCs: Sir Durhum Lentilles (250 point Paladin
of Saturn)
The session began with Sir Durhum arriving at a small town
on a hill named after someone named Robert. Roberston may be poor, but they do
have a Church of Saturn, patron god of farmers. And that is where Sir Durhum
first went. There he met the groundskeeper, an elderly man and next door in the
one room rectory, he met Father Robert (no connection to the hill). The priest
invited Durhum to that night's service with the intention to talk the brawny
paladin into helping fix up the church a bit – specifically, to add a second
floor to the barn-like structure. Unfortunately, in the middle of the sermon, a
young man named Will burst into the church coughing and clutching at his
throat. Several of the townsfolk rushed over to help him; even Sir Durhum who
was sitting at the front of the church was making his way toward him when Will dropped
to his knees, looked up, and a long, plantlike stalk burst from his throat in a
spray of pollen and spores. Everyone nearby began coughing but eventually it
subsided. The paladin and the priest convinced everyone to leave while they
took care of the body. Upon examination, the two uncovered a round puncture
wound in the back of Will's neck They also collected the stalk to take to the
local witch, a woman named Hilda.
The next morning, Durhum visited Hilda to see if she knew
anything about the stalk. She didn't have much to say, and what she did was
cryptic enough. Durhum spoke with a few
other townsfolk, including the Innkeeper, a grizzled middle-aged man. He
learned that Will had recently visited Ashby, the next town over, to seek
marriage with a girl from there. He also learned that Ashby's farmers had not been
at the last market day. While at the inn, Durhum also met a local trapper named
John, though he seems to have a few other names he sometimes goes by and a
rather quiet monk from far to the south. It was suggested that he speak with
the Hakraz, a local tribe that lives in the forests to the west, as well. Since
they speak a different language, Durhum tried to hire John as a guide and
translator, but his rates were too steep for the impoverished paladin At least
he has a free room at the church as long as he needs it!
The session ended with Durhum scratching his head over
Hilda's cryptic musings while gathering up supplies with the rest of the day's
light. In the morning (next session), he plans to set out toward Ashby to see if
anything happened to Will there.
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