15 / 30 / 44 / 59 / 74 / 88
Power: Projection.
Prerequisites: Pressure
Secrets, Projector 1.
Activation Cost: 1
FP/use.

A discorporate person has the Unmanifested Spirit meta-trait (see
GURPS
Fantasy, p. 134), meaning he does not breathe, drink, eat, or sleep; is
unaffected by metabolic hazards; is insubstantial and invisible; and cannot
make any sound. Thus, he cannot affect or be affected by anything physical, is
affected by energy and magical attacks, and cannot respond in kind. He can move
at his Basic Move in any direction, even through solid physical objects and
perceive the physical world normally.
During this effect, your target’s body remains physical and
unconscious. It still requires air, food, and water normally, and remains
vulnerable to injury, heat, cold, etc. Similarly, your target’s insubstantial
self can lose fatigue, requires sleep, food, water, etc. as normal and is
targeted normally by insubstantial entities. All HP, FP, and Energy Reserves
come from the same respective pools. If the target’s soul is knocked
unconscious, it snaps back to the body, instead, where it remains unconscious.
Death can be special. If the spirit receives the killing blow,
roll for Mortal Wounds (p. B423)
with success meaning the body remains a mindless husk. If the body takes the
killing blow, the soul may roll against Will-15, modified by any Projector
talent levels. On a success, he permanently retains the Unmanifested Spirit
meta-trait, increasing his point total by [149] points. Failure results in
death.
Your Discorporating Blow level cannot exceed your Projector level.
Enhanced Skills: +2 to
Esoteric Healing (Mystical) and Exorcism.
Statistics: Affliction
(Advantage, Alternate Form (Unmanifested Spirit; Projection, -50%), +71%; Based
on Will, +20%; Costs Fatigue, 1 FP/use, -5%; Melee Attack, Range C,1, Cannot
Parry, -30%; PM, -15%) [14.6/level].
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