I’ve been mapping this dungeon now for about a month or so, and I
thought I’d talk a little about what tools I’m using. At this point, you’re
probably thinking, “graph paper and a pencil, duh!” But that’s not how I roll.
I find it most convenient to make my maps digitally using InkScape.
This has a number of advantages, I find:
- Digital files don’t have edges like paper does.
- Mapping to scale is beyond easy, if you set some consistent pixel/foot scaling ratio.
- Layers enable GM and Player maps in one file.
- It’s extremely easy to ensure level entrances line up from one map to the next.
- Digital maps are always with me via cloud storage.
- InkScape is free; paper is not.
Digital Mapping Tips
Here are a few tips that pertain to the digital medium:
- Keep a file of commonly used objects, like doors, stairs, curtains, etc. that you can copy and paste into a new map.
- Use the same coordinate system for all of your maps; this makes lining stuff up trivial.
- Maintain a background layer, a floorplan layer, and at least one GM objects layer and one Player objects layer.
- Don’t worry about the map looking pretty; what you need is functionality.
- It doesn’t take much to make a functional map look appealing; making it pretty can take some work.
- Group objects and areas together so if you need to move them later on, it is easy.
- Keep a log of the coordinates of all areas, so you can put them back if you need to.
- Be aware that your map can grow surprisingly large without you realizing it. That’s ok, but be conscious of it
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