What do I mean by this? Well, a cleric may favor one particular
deity, view them as a personal patron, etc., but that does not mean he worships
that divinity as the One True God to the exclusion of others. It does not mean
he tries to convert people who favor other deities to his own. Basically,
polytheism is not a pile of Catholicisms, each with its own god who specializes
in one aspect of reality. No, polytheism is polytheism. Polytheists acknowledge
and worship all of the gods. They
also tend to be far more accepting of foreign deities than monotheisms because,
well, polytheists don’t claim to worship the only real god in existence. Let’s
follow some of this through to its logical conclusions.
Polytheists Worship All of the Gods
If you knew there was some cosmically powerful entity that could
completely wreck your life if it took notice of you and was somehow upset,
would you do anything to piss it off? You know, like denying its existence?
Didn’t think so. More than that, would you run around telling everyone that that particular entity was somehow
inferior to another entity? Again, this is inviting the kind of unwanted
attention that usually turns people into pillars of salt or burns entire cities
to ash. In short, the best course of action is to not piss off things far more
powerful than you.
So why is it that in RPGs, every cleric seems to run around like
a 15th century Jesuit trying to force each and every NPC – and, with
more annoying players, PC – to “convert” to his particular deity? That’s the
sort of arrogance that should get him smited by a dozen different lightning
bolts at once! Well, in Starfall, even the goddess of love will smite that sort of behavior with a fluffy, pink,
glitter-trailing bolt of YOU ARE NOT MONOTHEISTIC!
Enough about how Starfall clerics don’t behave. Let’s talk about how they do behave in a polytheistic setting. For starters, clerics will
worship all of the gods in an area.
Each one will have its own festivals and shrines and celebrations and holy
days. They should all be observed lest a deity be offended. If there is a
temple in an area, it might be to the most powerful or popular deity in the
region, but it is more likely to be dedicated to all of the deities locally
recognized. And even a temple dedicated to a single god will have smaller
shrines to the others out of respect – or fear, depending on the deity.
Similarly, clerics will observe all holy days, festivals, and
such, but they may view one deity as their personal patron. This is what’s
meant by a “cleric of Likumä”; he doesn’t deny the existence of Jürä any more
than he denies the existence of water. But he sees the goddess of light and protection
as his personal guardian and patron. That cleric of Likumä will still honor
Jürä during the Festival of Boats, but he probably puts far more effort and
sacrifice into the Festival of the Sun when his mistress is glorified.
Common Worship in Alnwich
Worship of the gods takes several forms in Alnwich. The town is
fond of its festivals and has at least
one every lunar cycle, plus several holy days throughout the year; a temple to
all of the local gods, with a fond preference for Likumä and fearful respect
for Jürä; several local shrines to various spirits and gods. Locals offer regular
prayers to the gods at dawn and dusk, with more specialized prayer sand rituals
surrounding childbirth, coming of age, marriage, and death. There are
invocations for meting out justice, going to war, embarking on voyages, and
more, as well. In short, worship is a common aspect of daily life whose
presence is not of particular note, but whose absence would be all kinds of
strange. A few examples include:
- Morning begins with a prayer to the gods for good fortune that day.
- When drinking, a mouthful of alcohol is spat upon the floor as a sacrifice to Karalis, the mad prophet.
- When eating meat, the meal is preceded by a prayer of thanks to the animal’s spirit so Yaunävä is not angered.
- When entering the forest, a small wicker man containing a cone of incense is burned as an offering to Metsä.
Gods, Clerics, and Supernatural Powers
People’s belief in the gods is not without good reason. The gods
are very much alive in the world and their works can be seen, touched, and
felt. Not the least of these are the miracles performed through their clerics.
Particularly holy priests exhibit all manner of supernatural powers ranging
from innate abilities to specialized prayers that behave almost like spells. It
is a matter of debate, however, whether these gifts are bestowed in exchange
for or because of worship, or if worship results because of the presence of
these divine powers.
In reality, no one will every be completely certain, and the answer
is most likely that both options exist. Sometimes deities take notice of an
individual and decide that, for some reason, he should be given greatness, and
the mortal offers worship in thanks. Other times, the mortal offers praise and
is rewarded with gifts of power. Sometimes even, mortals feel cursed by their gifts
and find themselves accidentally doing the work of a deity all the while
cursing that same deity’s very existence. Suffice it to say, the gods work in
mysterious ways.
Godly Behavior
So far, we’ve talked about how people view and interact with the
gods, but how do the gods view and interact with people? Well, to start with,
it’s important to realize that the gods are immortal spirits of near boundless
power within their sphere of influence. A sky god has literal control over the
sky within his demesne, and he need never worry about the finality of death.
This gives gods a certain perspective that mortals cannot easily comprehend.
That said, the gods are not
omnipotent, and they are not
omniscient. Each divinity’s power is limited in scope – e.g., a fire god cannot
create water; but he can do nearly anything with fire. This means it is
conceivable, although extremely reckless, for a mortal to employ trickery or
force to get the better of the gods, but this invites nothing but retribution.
Similarly, the gods do not know everything, although they are far more
intelligent and wise than most mortals.
Just as the gods lack unlimited power and knowledge, they also lack
the strong moral alignments common in Dungeons & Dragons-inspired games.
This conforms to the general theme in Starfall of there being no Good-versus-Evil.
Things are simply what they are, and most times all of the options suck. This
means gods can be helpful or malicious, cheerful or dark. How they react to a
situation is largely a matter of their mood. For their followers, this translates
to a general lack of requirements except for offerings of proper gratitude and
an avoidance of offenses.
Again, in defiance of traditional RPG values, the gods do not war
against each other. They may have their squabbles or spats, but they do not
take up arms. Of course, even family spats in the heavens can cause devastating
wars whose stories are told and retold for thousands of years – e.g., the Iliad
resulted from Eris being bitter that she didn’t get invited to a wedding. But these
squabbles never erupt into full-fledged holy wars. Likewise, the gods never
demand exclusive worship of deny another deity of followers.
Similarly, the gods do not see humans as worthless pawns. They
worked hard to create the world and all of the life within it, and they
particularly value human beauty, something that leads many to take mortal
lovers. They also appreciate and encourage the thrilling spectacle of human
courage, which is why they merely help heroes instead of doing everything for
them, and in some cases, drive their greatness by directly opposing them. Such
spectacles would be meaningless without the free will to stop at any point, so
the gods never use their powers to enslave human minds. After all, who really wants to know how their favorite
soap opera will end?
The Gods Themselves
This has rambled on long enough for today, but next time, I will
dig into the pantheon itself, what information I will need for each god, from a
player-facing and rules-facing perspective, and maybe even offer up the
template I’ll use. Until then, I’d love to hear your thoughts on truly
polytheistic settings, how you handle them, or even just how to deal with
religion in your games. Feel free to discuss in the comments section below!
As a guy who also takes religion very seriously in his games, and who feels that RPG tend to trivialize it as a very powerful social force, I appreciate the thoughtfulness you've put here. A comment on the omni-temples you've included. I'd have to dive, but that sounds plausible. What you effectively have is what you see in actually polytheistic religions as opposed to the modern sort of "I guess all of the traditions can be true." This is partially because the Gods are obviously real and definable and your religion is a reaction to that, as opposed to numerous traditions growing up independently and then being glommed together by an empire or general cosmopolitan communities.
ReplyDeleteI would, however, argue that you would have dedicated shrines, not in the sense of "Only this God is worth worshiping," but more like there are hospitals in the world that only take heart patients. Sometimes you need specialization, and that doesn't mean that generalities don't exist. For example, imagine the Harvest Goddess requires exceedingly specific and numerous sacrifices if she's going to remain appeased and continue allowing for a good harvest. You'll likely have a shrine dedicated to her alone, because the priests there need to be certified experts at that one ritual. There's a general, non-specialized temple down the road, but if you want to do stuff regarding the harvest goddess, there's no better place than here.
In the real world, most of these specialist places are really just the centers of a given tradition, but here, gods rather than humans would drive such specialization, just like health concerns drive the specialization of doctors, not social traditions.
You raise a good point. I could see the Lake God having a shrine at the docks, at the very least. Also, that opens up the secluded mountain shrine with the mystical attending priest, or remote monastery that maintaining a shrine. I do like that possibility. It also breathes more depth into the world while adding things that would be good to have in game. I think I'm going to need to add another header to my god template...
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