A general purpose pony, like a rouncy, but smaller. These see
wide use throughout the countryside and are only surpassed in ubiquity by
sumpters. Screwbalds weigh about 670 lbs.
First Encounter
SM 1 Animal
Basic Speed 5.00
Vision 12
|
Hearing 12
|
Smell 12
|
Traits Night Vision 4;
Nondiscriminatory Vision; Peripheral Vision; Parabolic Hearing 2; Ultrahearing.
Defense
HP 17
|
FP 13
|
DR 1
|
Dodge 9
|
Parry –
|
Block –
|
Traits Combat Reflexes; Temperature Tolerance 1 (25°F to 90°F).
Offense
Ground Move 8/16
Bite (10) 1d-1 crushing. Reach C.
Kick (8) 1d+1 crushing. Reach C-1.
Trample (9) 1d+2 crushing. Only affects prone SM 0 targets or any target of SM -1 smaller. Counts as large area attack (p. B00) against SM -2 targets.
Didn’t See You There! Anytime the screwbald realigns its body with its head, and SM 0 or smaller creatures in the way are shoved. They may defend normally. Success means they duck or dodge around the screwbald, but failure moves them with the screwbald however far is necessary for the realignment to take place. If this results in him getting knocked down, he must Dodge at -3 to avoid also being trampled for 1d-2 crushing damage as large area injury!
Statistics
ST 17
|
DX 10
|
HT 10
|
IQ 4
|
Per 12
|
Will 10
|
Traits Careful; Congenial;
Domestic Animal; Lifting ST 1.
Skills Running-12.
A raw horse hide can be removed with a successful Professional
Skill (Butcher) roll. The value is $3dx15, plus 5% per point of Margin of
Success. A separate successful Professional Skill (Butcher) roll produces 268
lbs. of meat, plus an additional 34 lbs. per point of success to a maximum of 469
lbs. of meat.
Screwbalds have BL 65 with the following encumbrance breakdown:
- None 65 lbs.
- Light 130 lbs.
- Medium 195 lbs.
- Heavy 390 lbs.
- Extra- Heavy 650 lbs.
A healthy screwbald is worth $1,000. Food costs $4 and weighs 15
lbs. per day, and a groom $30 per day. Stabling in Town usually costs $5 per
day.
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