These heavily armored nightmares combine the most horrid
characteristics of wolverines, sharks, and armadillos. They burrow through the
earth hunting anything the sheep-size or larger underground or above ground.
When stalking terrestrial prey, a bulette will burrow beneath its prey and then
burst through the earth beneath its feet with maw gaping. This almost always
catches its prey by surprise. Fortunately, however, bulettes are solitary
creatures and generally hunt alone.
First Encounter
SM 2 Dire Animal
Reaction Modifier -3
Basic Speed 6.25
Morale 12
Vision 12
|
Hearing 14
|
Smell 18
|
Traits Discriminatory
Smell; Night Vision 9; Nondiscriminatory Vision; Subsonic Hearing (Long Range).
Defense
HP 35
|
FP 12
|
DR 7
|
Dodge 10
|
Parry –
|
Block –
|
Resistances Animal Control (+3); Knockdown (+3).
Weaknesses Bad Temper (12); Bloodlust (12); Overconfident (12); Uncontrollable Appetite (15).
Traits Combat Reflexes; Extra Legs (Four Legs); Indomitable; Nictitating Membrane 7; Unfazeable.
Offense
Ground Move 5
Burrow Move 5
Attack from Below (13) 2d+3 cutting. Reach C. Target must roll against Per at -4 to defend; only allowable defense is Dodge.
Bite (15) 2d+3 cutting. Reach C. Bites initiate a grapple on hit.
Grapple (13) 2d+2 control points. Reach C.
Leap Bulettes can jump surprising distances – up to 7 yards. They often use this to knock down smaller opponents. Treat this as a pounce.
Trample (15) 2d+2 crushing. Only affects prone SM 1 targets or any target of SM 0 smaller. Counts as large area attack (p. B400) against SM -1 targets.
Didn’t See You There! Anytime the bulette realigns its body with its head, any SM 1 or smaller creatures in the way are shoved. They may defend normally. Success means they duck or dodge around the bulette, but failure moves them with the bulette however far is necessary for the realignment to take place. If this results in him getting knocked down, he must Dodge at -3 to avoid also being trampled for 1d-1 crushing damage as large area injury!
Traits Extra Attack (Only after a Slam).
Features Born Biter 2.
Burrow Move 5
Attack from Below (13) 2d+3 cutting. Reach C. Target must roll against Per at -4 to defend; only allowable defense is Dodge.
Bite (15) 2d+3 cutting. Reach C. Bites initiate a grapple on hit.
Grapple (13) 2d+2 control points. Reach C.
Leap Bulettes can jump surprising distances – up to 7 yards. They often use this to knock down smaller opponents. Treat this as a pounce.
Trample (15) 2d+2 crushing. Only affects prone SM 1 targets or any target of SM 0 smaller. Counts as large area attack (p. B400) against SM -1 targets.
Didn’t See You There! Anytime the bulette realigns its body with its head, any SM 1 or smaller creatures in the way are shoved. They may defend normally. Success means they duck or dodge around the bulette, but failure moves them with the bulette however far is necessary for the realignment to take place. If this results in him getting knocked down, he must Dodge at -3 to avoid also being trampled for 1d-1 crushing damage as large area injury!
Traits Extra Attack (Only after a Slam).
Features Born Biter 2.
Statistics
ST 25
|
DX 13
|
HT 12
|
IQ 4
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Per 12
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Will 10
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Traits Horizontal; No Fine Manipulators; Wild Animal.
Skills Brawling-15;
Intimidation-11; Jumping-14.
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