It has been years since I really poked at my Starfall
setting, and after having recently summarized my perception of old-school
gaming and what I like about it, it strikes me that Starfall is potentially
well suited for this type of game.
To an extent, you are definitely correct. Raw GURPSDungeon Fantasy does
not dig into setting, plot, or anything of the sort, but I would argue that a
compelling setting only enhances dungeon delving because – if done well – it increases the number of things for players to
discover. And ultimately, what marked old-school gaming from back in the day
for me was the sense of wonder that came from learning about the world. That
doesn’t mean we can’t learn about the world through the monsters we kill or the
loot we steal! In fact, a compelling setting provides a source for interesting
items and intriguing monsters.
There are a few reasons I think Starfall fits the kind of
murder-hoboism I would espouse in my games.