I've been using the Architect of Worlds system as a small side project to get some extra experience doing non-numerical-solving things in Python, and I am up to Step Eight of the Star System Creation bit. So far, its going amoothly, but I think I'm reaching a point where I need to sort out how to handle all the data being generated.
I'm currently thinking that I'd like some sort of parent-child structure so moons belong to their planets, and planets belong to their primaries, which in turn belong to their systems. I've never had to do this sort of data handling before, so this will be a good learning experience.
I'm also hoping to round out the sequence by generating as much of the non-gaming-information available on a typical Wikipedia page as possible - stuff like flattening, surface area, etc. Ultimately, I'd love for this to output a database I can keep in Access and use to generate pretty system reports for players with a couple of button clicks. I have no idea if I can pull that off, but I'll definitely learn a lot trying.
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