The Wardens
Rank: Conspiratorial
Rank 0 to 3.
In Charge: Barbarians –
specifically Savage Warriors (DF Denizens – Barbarians,
p. 7-8) and Survivors (Barbarians, p. 8-9) –, Knights,
and Scouts.
In the Ranks: As above,
plus archers, brutes, guards, knights, native guides, skirmishers, and squires.
On the Payroll: Anyone
else.
Influencing the AR: Carousing
or Leadership.
The Wardens are a local brotherhood of warriors who patrol the
local wilderness and try to keep the beast-men and faeries away from civilized
lands. They are not officially sanctioned or backed by the governor or city
council, but they receive substantial backing from some of the older, wealthier
families in Alnwich.
The origins of the Wardens is lost in the fog of antiquity, but
all signs suggest it existed before the Starfall in some form. More recent
records mention the Wardens performing a variety of wilderness-related services
for Alnwich and the surrounding villages, including patrolling the forests for
faerie or beast-man incursions, taking the offensive to claim territory for Northwatch,
and exploring the wilderlands.
The Wardens are run by a council of veteran wilderness warriors,
but major decisions are made by brotherhood-wide vote. While they may fall into
a loose military chain of command in combat situations, within the
organization, everyone is ostensibly equal. Still, more senior members tend to
hold greater influence than acolytes. The proper form of address between
members is Brother or Sister, regardless of Rank.










