Yaunävä
of the Beasts, of the Dance, the Huntress, the Virgin
of the Beasts, of the Dance, the Huntress, the Virgin
Sphere of Influence:
Animals, forests, hunting, and maidenhood.
Symbols: Acorn, Blood,
Bow, Chalice, Dance, Deer, Moon, Silver, Swan, White.
Favored Weapons: Bow and Boar Spear.
Favored Weapons: Bow and Boar Spear.
Yaunävä is the goddess of animals, chastity, hunting, and the
natural world. She is the inevitable force of nature that drives every living
thing to survive at all costs. Thus, she is a dark goddess – she loves animals
and loves hunting them; she ruthlessly persecutes any man who sees her naked;
and she is particularly fond of bloody sacrifices. Still, she has a
compassionate side. She serves as the goddess of childbirth and often comes to
the aid of hunters and those lost in the wilderness – especially those who dedicate
themselves to a life of chastity.
Yaunävä most often appears as a young, nubile woman lightly clad
with a cape of swan feathers and carrying a bow. She is closely associated with
does and stags, and are often accompanied by such.
Morality
Priestesses and priests of Yaunävä are dedicated to the same
passions as the Virgin, herself. Represent a dedication to animals or nature
with Sense of Duty (Animals or Wild
Nature) [-15], and a dedication to hunting with Obsession (Slay One Specific
Monster Type) [-5*] or (Slay All Monsters of One Specific Type) [-10*]. It is
also common for clergy to take Vow (Chastity) [-5]. Yaunävä is a bloody
mistress who delights in blood sacrifices moreso than any other deity in the
pantheon, making Disciplines of Faith (Ritual Sacrifices) [-10] commonplace and
appropriate. Other common Disciplines include Mysticism and Ritualism. And while
Yaunävä prefers women to men, those males she does patronize must always be
respectful of women and never refuse a woman aid; this is encapsulated within Code
of Honor (Gallantry) [-5].
Bloodlust and Callous are common among Yaunävä’s followers, but
they are not required by the Huntress for her grace.
Divine Servitors
All of Yaunävä’s divine servitors have at least one level of the
Nature element, and a great many also have the Natural lens. Those who embody
the mischievous, teasing Virgin will also add Beauty or Deceoption; while,
those who represent the Huntress will take Fear or Travel. Finally, Yaunävä’s
roots as a war goddess manifest as Fear and War.
Shrines
Yaunävä’s freestanding shrines are not built; they are grown.
These are usually located at unspoiled springs amidst virgin woods. High reeds
are cultivated along the water’s edge and form the backdrop to a small clearing
ringed by flowring shrubs and bushes. Saplings and young trees back these to
form the walls and roof with their trunks and branches. Amidst these, vines
grow to thatch the structure and provide shelter. From the bough-rafters hang
the carcasses of blood offerings, but once decayed, the bones are removed from
the structure for use – nothing is wasted. The sanctum in such shrines is just
past the curtain of reeds within the virginal waters of the spring. Such waters
are among the most purifying in the world.
Within larger temples, Yaunävä’s shrine has a depiction of the
goddess, usually carved from white marble and clad in swan feathers, and
accompanied by her typical retinue of wildlife. On her alter are placed two
silver basins. One is kept full with pure spring water and the other the
sacrificial blood of game killed in a hunt. Jars of blessed acorn paste is
provided at more prosperous temples for worshippers to draw a line extending
downward from below each eye.
Clerics of Yaunävä
Priests of Yaunävä should generally be built using the Initiate
template with the following modifications:
Advantages: Remove
Channeling, Green Thumb, Licensed Exorcist, Medium, Spirit Badge, Spirit
Empathy, Spirit Weapon from the list of optional advantages and add Absolute
Direction [5], Animal Empathy [5], Divine Favor 4, 5, or 6 [10, 15, or 20],
Spirit Empathy (Specialized, Animal Spirits, -50%) [5]. Appropriate Higher
Purpose specialties should revolve around hunting and tracking or protecting
animals and virgin wilderness.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points in disadvantages to -20.
Skills: Add Survival
(any) (A) Per [2]-13 to the list of optional primary skills. • Replace
Interrogation and Writing with Tracking (A) Per-1 [1]-12 and Traps (A) IQ-1
[1]-12 in the list of optional secondary skills. • Remove Flail from the melee
weapon options. • Remove Blowpipe, Lasso, and Net from the ranged weapon
options. • Remove Teamster and Traps from the list of optional background
stills and add Area Knowledge (Trollenmere) (E) IQ [1]-13; Naturalist (H) IQ-2
[1]-11; Swimming (E) HT [1]-11; and Weather Sense (A) IQ-1 [1]-12.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of Yaunävä:
Either Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points
from disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, or clerical spells.
Holy Warriors of Yaunävä
Holy warriors of Yaunävä are usually built using the Squire
template with the following modifications:
Advantages: Remove
Born War Leader 1 [5] from the list of required advantages; these points will
go toward skills. • Add Absolute Direction [5], Animal Empathy [5], Animal
Friend 1-4 [5/level], Divine Favor 4, 5, or 6 [10, 15, or 20], Outdoorsman 1 or
2 [10 or 20], and “or Learned Prayers” to the list of optional advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Skills: Remove
Flail, Lance, and Two-Handed Flail from all of the optional melee skill
packages, and reduce the total points available to them by 8 to a total of [8]
points. This reduces weapon skill levels by 2. • Replace Armoury (Body Armor)
and Connoisseur with Armoury (Missile Weapons) and Survival (any) (A) Per [4]-11
and add Naturalist (H) IQ-1 [2]-9 and
Tracking (A) Per-1 [1]-9 to the list of mandatory secondary skills. • Replace Bow,
Crossbow, SlingThrowing, Thrown Weapon, in the list of optional ranged weapon
skills with Bow (A) DX+4 [12]-17; Crossbow (E) DX+5 [12]-18; Sling (H) DX+3
[12]-16; Throwing (A) DX+4 [12]-17; or Thrown
Weapon (Axe/Mace, Spear, or Stick) (E) DX+5 [12]-18. • Remove Gambling,
Merchant, Seamanship, and Streetwise from the optional background skills and
add Camouflage (E) IQ [1]-10; Disguise (Animals) (H) IQ-2 [1]-8; Jumping (E) DX
[1]-12; Mimicry (Animal Sounds or
Bird Calls) (H) IQ-2 [1]-8; Navigation (Land) (A) IQ-1 [1]-9; Traps (A) IQ-1
[1]-9; and Weather Sense (A) IQ-1 [1]-9.
Cleric Spells
Yaunävä grants her clerics the following skills:
PI 1 Armor, Aura,
Beast Seeker, Beast-Rouser, Beast-Soother, Body-Reading, Bravery, Cleansing,
Coolness, Detect Magic, Detect Poison, Find Direction, Lend Energy, Lend
Vitality, Might, No-Smell, Purify Water, Quick March, Recover Energy, Sense
Life, Share Vitality, Stop Bleeding, Tell Position, Test Food.
PI 2 Animal
Control, Awaken, Beast Link, Beast Speech, Bless Plants, Extinguish Fire, Final
Rest, Hide Path, Identify Plant, Know Location, Light Tread, Master, Minor
Healing, Night Vision, Pathfinder, Peaceful Sleep, Prepare Game, Purify Food,
Remove Contagion, Resist Cold, Resist Disease, Resist Pain, Resist Poison,
Rider, Seek Food, Seek Pass, Seek Plant, Seek Water, Seeker, Shield, Silence,
Umbrella, Vigor, Watchdog, Weaken Blood.
PI 3 Beast
Summoning, Blight, Climbing, Command, Cure Disease, False Tracks, Healing
Slumber, Madness, Magic Resistance, Major Healing, Mystic Mist, Neutralize
Poison, Plant Sense, Plant Vision, Predict Weather, Purify Air, Rejuvenate
Plant, Remember Path, Repel Animal, Resist Fire, Resist Lightning, Resist
Pressure, Sense Spirit, Slow Healing, Snow Shoes, Steal Vitality, Stop
Paralysis, Summon Spirit, Swim, Tracer, Turn Spirit, Walk through Plants,
Weather Dome.
PI 4 Affect
Spirits, Astral Vision, Banish, Breathe Water, Command Spirit, Conceal, Dispel
Magic, Dispel Possession, Divination, Forest Warning, Gift of Tongues, Heal
Plant, Instant Neutralize Poison, Monk’s Banquet, Oath, Plant Control, Plant
Speech, Protect Animal, Repel Hybrids, Rider Within, Strengthen Will, Suspend
Curse, Terror, Turn Zombie, Vigil, Wither Plant.
PI 5 Astral Block,
Beast Possession, Bless, Blossom, Curse, Entrap Spirit, Great Healing, Plant
Form, Plant Growth, Relieve Madness, Relieve Paralysis, Remove Curse,
Shapeshifting, Tangle Growth.
PI 6 Arboreal
Immurement, Bind Spirit, Drain Mana, Permanent Beast Possession, Planar Summons
(Divine Servitor), Plant Form Other, Shapeshift Other.
Divine Favor
Yaunävä is a guardian of nature and the untouched, but also of
hunting and is often associated with druids who are particularly fond of her.
She is a bloody goddess who hears prayers concerning animals, nature,
predation, and survival. Advantages marked with an asterisk (*) involve direct
mental contact and require Specialized, Animals (-25%), and only work on
normal, nonsapient animals.
Abilities Allies
(Animals), with Summonable; Animal Empathy; Appearance, with Glamour; Binding,
with Environmental (-40%); Channeling, with Specialized, Nature Spirits (-50%);
Control (Wood); Corrosion Attack, with Accessibility, Only against the undead
(-50%); Damage Resistance, with Limited, Animals (-60%) or Plants (-40%);
Detect, for any object or entity; Discriminatory Smell; Enhanced Defenses
(any), with Limited, Animals (-60%); Fit; Healing, with Animals Only (+0%);
Innate Attacks, with Environmental (-40%) for plants turned into weapons;
Leach, for drinking blood to regenerate or gain power; Medium, with
Specialized, Nature Spirits (-50%); Metabolism Control; Mimicry; Mind Control*;
Mind Probe*; Mind Reading*; Mindlink, with an animal; Penetrating Vision, with
Specific, Wood (-40%) or Specific, Plants (-40%); Permeation (Wood); Pitiable;
Plant Control; Plant Empathy; Possession, with Plants Only or Specialized,
Animals, both (-25%); Resistant or Immunity to any natural threat; Shapeshifting,
into any animal form; Speak with Animals; Speak with Plants; Special Rapport,
with an animal; Spirit Empathy, with Specialized, Nature Spirits (-50%);
Telecommunication (Telesend)*; Telekinesis, with Environmental (-40%); Terrain
Adaptation, for Undergrowth; Very Fit.
No comments :
Post a Comment