Likumä
of the Horses, of Letters, the
Lightbringer, Protectress, of War
of the Horses, of Letters, the
Lightbringer, Protectress, of War
Greater Deity
Sphere of Influence:
Agriculture, Civilization, Protection, and the Sun.
Symbols: Fire,
Girdle, Gold, Lamp, Ram, Shield, Sun, Sword, Wolf.
Favored Weapon: Spear, Sword & Shield.
Favored Weapon: Spear, Sword & Shield.
Likumä is the virgin goddess of civilization, law, oaths, and
war, but she does not focus on personal combat or killing, like Veträ. Instead,
her domain encompasses strategy, tactics, and establishing peace afterward. She
first performed this feat when she introduced Law to the ancient Skiding clans,
allowing them to find peace and make decisions without the need for bloodshed
among kinsmen.
The child of Karalis and Sëra, Likumä sheds her life-giving
warmth on the fields as she flies through the sky on her owl-drawn chariot with
her sword and the golden shield, Aurinko, who burns with such fire and fury
that it sheds the light that creates the days. She is a friend of Veträ and
often spends time in his halls training, drinking, and discussing matters of
importance. Her complete disinterest in love prevents Sieva from growing
jealous of her – no small feat to be certain.
Likumä most often takes the form of a wolf mother or a
terrifyingly beautiful warrior woman clad in full battle regalia. She is
particularly cold and distant, and this often frightens those she meets.
Morality
Likumä patronizes those who support and protect civilization.
This usually manifests as Sense of Duty (Nation or Humanity) [-10 or -15]
but may also reasonably take the form of some combination of Generosity,
Honesty, Selflessness, and Truthfulness. Like other deities, Likumä has many
rituals and ceremonies associated with her, which justifies Disciplines of Faith
(Mysticism or Ritualism), but unlike
other deities, she does not take blood sacrifices.
Divine Servitors
The spirits who serve Likumä always have one of Fire, Good,
Light, or Order, and of those, Good and Light are most predominant. Those of
her servitors who represent civilization take Peace, while those who are more
protective will have Life. Wisdom fits servitors that embody enlightenment and
knowledge, and War suits those who actively wage war to protect civilization
against the encroaching darkness.
Shrines
Likumä enjoys a great many shrines in Alnwich and the surrounding
settlements. Small ones are common in homes alongside those of Sëra. Such
shrines usually have a small figurine of Likumä in full battle regalia facing
the main entrance flanked by a pair of white candles. Larger shrines will have
larger statues with large braziers and white carpets. The entrances always have
wash basins, so supplicants can be as pure as the virgin goddess herself.
Clerics of Likumä
Priests of Likumä should generally be built using the Initiate
template with the following modifications:
Advantages: Remove
Channeling, Green Thumb, Licensed Exorcist, Medium, Spirit Badge, Spirit
Empathy, Spirit Weapon from the list of optional advantages and add Born War
Hero 1-4 [5/level], Combat Reflexes and Enhanced Block 1.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points in disadvantages to -20.
Skills: Remove Herb
Lore, Hidden Lore (Elementals, Faeries, and Spirits), and Naturalist from the
list of optional primary skills and add Riding (A) DX [2]-11; Strategy (H) IQ-1
[2]-12; and Tactics (H) IQ-1 [2]-12 to the list of optional primary skills. • Add
Polearm to the melee weapon options. • Remove Blowpipe, Bolas, Lasso, and
Thrown Weapon (Stick) from the ranged weapon options and add Thrown Weapon
(Harpoon) (E) DX+1 [2]-12. • Remove Veterinary from the list of optional secondary
skills. • Remove Disguise (Animals), Mimicry (Animal sounds or Bird Calls), and
Traps from the list of optional background skills and add Leadership (A) IQ-1
[1]-12; Soldier (A) IQ-1 [1]-12; Strategy (H) IQ-2 [1]-11; and Tactics (H) IQ-2
[1]-11.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of Likumä:
Either Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points
from disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, or clerical spells.
Holy Warriors of Likumä
Holy warriors of Likumä are usually built using the Archer
template with the following modifications:
Advantages: Add
Common Sense [10], Divine Favor 4, 5, or 6 [10, 15, or 20], Intuition [15], and
“or Learned Prayers” to the list of optional advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Cleric Spells
Likumä grants her priests the following spells:
PI 1 Bravery,
Bright Vision, Coolness, Detect Magic, Extinguish Fire, Final Rest, Ignite
Fire, Lend Energy, Lend Vitality, Light, Recover Energy, Resist Cold, Resist
Fire, Seek Food, Seek Water, Sense Danger, Sense Spirit, Share Vitality,
Shield, Warmth, Watchdog.
PI 2 Clean,
Cleansing, Command Spirits (spirits of the city), Command, Continual Light,
Create Water, Detect Poison, Find Direction, Glow, Heat, Hide Emotion, Know
Direction, Light Jet, Might, Minor Healing, Nightingale, Peaceful Sleep, Purify
Air, Remove Contagion, Resist Disease, Sense Life, Silence, Stop Bleeding,
Summon Spirit, Tell Position, Test Food, Turn Spirit, Turn Zombie, Vigor, Wall
of Light.
PI 3 Body-Reading,
Command Spirit, Compel Truth, Cure Disease, Dispel Possession, Flaming Weapon,
Flash, Great Voice, Hawk Vision, Healing Slumber, Magic Resistance, Oath,
Persuasion, Plant Growth, Preserve Food, Purify Food, Purify Water, Relieve
Sickness, Repel Spirits, Resist Acid, Resist Lightning, Resist Pain, Resist
Poison, See Secrets, Seeker, Soilproof, Stop Spasm, Strengthen Will, Sunbolt,
Sunlight, Truthsayer, Umbrella, Weather Dome, Wisdom.
PI 4 Bless Plants, Continual
Sunlight, Create Food, Dispel Magic, Divination, Major Healing, Neutralize
Poison, Predict Weather, Relieve Madness, Relieve Paralysis, Relieve Pressure,
Restoration, Restore Hearing, Restore Memory, Restore Sight, Restore Speech,
Silver Tongue, Stone to Flesh, Suspend Curse, Vigil, Water to Wine.
PI 5 Bless, Blight,
Curse, Darkness, Entrap Spirit, Essential Food, Gift of Letters, Gift of
Tongues, Great Healing, Monk’s Banquet, Pentagram, Regeneration, Remove Curse,
Rider, Sanctuary, Stop Paralysis, Suspend Mana, Suspended Animation.
PI 6 Burning Touch,
Create Spring, Drain Mana, Dry Spring, Instant Neutralize Poison, Instant Regeneration,
Instant Restoration, Planar Summons (Divine Servitor), Resurrection, Wither
Plant.
Divine Favor
Likumä hears prayers concerning protection, light, learning, and
wisdom as general prayers. She grants learned prayers, in addition to the
standard general set, mostly based on the following advantages.
Abilities 360°
Vision, with Panoptic 1; Affliction, with Vision-Based and Disadvantage, Bad
Sight or Blindness; Alternate Form (Body of Light); Burning Attack for
tight-beam burning damage, Control (Light); Control (Weather), with Natural
Phenomena and Limited, Only to let the sun out (-20%); Create (Light); Damage
Resistance, with Force Field and No Signature; Damage Resistance, with Limited
for Cold or Heat (both -40%); Damage Resistance, with Limited, Light (-40%);
Dark Vision; Fatigue Attack, with Heat; Fearlessness; High Pain Threshold; Hyperspectral
Vision; Illusion, with Visual Only; Indomitable; Infravision; Invisibility;
Night Vision; Plant Empathy; Protected Sense (Vision); Recovery; Speak with
Plants; Telescopic Vision; Temperature Control, with Heat; Temperature
Tolerance, for heat; Ultravision; Unfazeable; and Unkillable.
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