Liekki
the Ever-Burning Ember, of
the Flame, of the Forge, Preserver of Prophecy
the Ever-Burning Ember, of
the Flame, of the Forge, Preserver of Prophecy
Greater Deity
Sphere of Influence:
Craftsmanship, Fire, Fate, and Prophecy.
Symbols: Anvil, Ash,
Bellows, Fire, Fox, Hammer & Tongs, Iron, South, a Stranger.
Favored Weapon: Fire. Lots of Fire.
Favored Weapon: Fire. Lots of Fire.
Relationships: None.
Liekki is the divine embodiment of fate whose forge tempers the
destinies of men. Through fire, Liekki hardens men into heroes by testing their
meddle in a gauntlet of trials and tribulations only to emerge stronger than
every they’d have otherwise been. As helmsman of fate, Liekki steers the cosmic
world-ship through the entropic seas of future history with the subtlest of
nudges – a whispered comment here, a spilled drink there – so as to maintain
the workings of prophecy and preserve the order that Karalis spies in his
drunken reveries.
Liekki often appears in the mortal world, but never in the same
way twice. Only the forms most capable of applying the cleverest pressures will
do, and no two situations carry the same needs. So it is that one meeting will
see Liekki as a fat, rich, slovenly merchant draped with prostitutes in a
brothel and the next, a chaste and pious priestess clad in vestal whites. No
matter the shape taken, Liekki never lingers in the mortal realms longer than
necessary to push history back on course.
Morality
Liekki follows a strict code dedicated to the preservation of the
natural order set out at the start of time. As such, followers are expected to
have one of Disciplines of Faith (Mysticism) [-10] or Honesty (12) [-10]. The
former represents the many rites and rituals dedicated to Liekki; these take
1d6 hours per day to complete the many ritual meditations, prayers, and
ceremonies necessary to honor Liekki. The latter represents a dedication to the
ideals of order.
Divine Servitors
Divine servitors of Liekki always have one of Fire or Order
elements, and often have Wisdom, as well. Those that don’t typically have Good
or Nature, with a rarer few having Evil. Even evil divine servitors are not
necessarily adversarial, but they are dark, foreboding, and are the
personification of the slings and arrows of outrageous fortune. The most
beneficent divine servitors, on the other hand, are guardians of those destined
for great things.
Shrines
Every shrine to Liekki revolves around a central brazier that is
kept alight in all weather without fail. The grounds surrounding the
ever-burning Flame usually have places to hang written prayers to Liekki and
benches upon which worshippers can perch while staring into the Flame for
revelations. It is not uncommon for supplicants to make offerings by throwing
them into the eternal Flame to be consumed by the deity. Larger shrines and
temples will also include domed structures to protect the Flame, along with
accommodations for priests, acolytes, and wealthy pilgrims.
Clerics of Liekki
Priests of Liekki should generally be built using the Initiate
template with the following modifications:
Advantages: Remove
Channeling, Green Thumb, Licensed Exorcist, Medium, Spirit Badge, Spirit
Empathy, Spirit Weapon from the list of optional advantages and add Channeling
(Specialized, Fire Spirits, -50%) [5], Medium (Specialized, Fire Spirits, -50%)
[5], Resistant to Heat/Fire (+3) [5], Spirit Empathy (Specialized, Fire
Spirits, -50%) [5], Temperature Tolerance (Heat) [1/level].
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points in disadvantages to -20. • Add Pyomania [-5*] to the
list of optional disadvantages.
Skills: Remove Herb
Lore, Hidden Lore (Faeries), Naturalist from the list of optional primary
skills and add Armoury (any) (A) IQ [2]-13 to the list of optional primary
skills. • Remove Veterinary from the list of optional secondary skills. • Add
Whip (VH) DX [8]-11 to the melee weapon options. • Remove Blowpipe, Bolas, Net,
and Thrown Weapon (Stick) from the ranged weapon options and add Thrown Weapon
(Axe/Mace) (E) DX+1 [2]-12. • Remove Animal Handling (any), Disguise (Animals),
Fishing, Mimicry (Animal Sounds or
Bird Calls), and Survival from the list of optional background skills and add Dancing
(A) DX-1 [1]-10; Fire Eating (A) DX-1 [1]-10; and Armoury (any) (A) IQ-1
[1]-12.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of Liekki: Either
Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points from
disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, or clerical spells.
* Modified for Control Roll.
Holy Warriors of Liekki
Holy warriors of Liekki are usually built using the Archer
template with the following modifications:
Advantages: Add Divine
Favor 4, 5, or 6 [10, 15, or 20], Indomitable [10], Resistant to Heat/Fire (+3)
[5], Temperature Tolerance (Heat) [1/level], and “or Learned Prayers” to the
list of optional advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Skills: Remove Animal
Handling (any), Gambling, Merchant, Seamanship, Streetwise, and Survival from
the optional background skills and add Dancing (A) DX-1 [1]-12; Fire Eating (A)
DX-1 [1]-12; and Fortune-Telling (A) IQ-1 [1]-9.
Cleric Spells
Clerics of Liekki are granted the following spells:
PI 1 Armor,
Bravery, Coolness, Death Vision, Detect Magic, Final Rest, Identify Metal,
Ignite Fire, Lend Energy, Measurement, Purify Air, Purify Water, Recover
Energy, Resist Fire, Resist Pressure, Seek Fire, Shape Fire, Share Vitality,
Test Load.
PI 2 Aura, Cadence,
Clean, Cleansing, Compel Truth, Detect Poison, Extinguish Fire, Fast Fire, Find
Weakness, Flaming Weapon, Glow, Great Voice, Lend Vitality, Light, Melt Ice, Minor
Healing, Repair, Resist Cold, Resist Disease, Resist Pain, Reveal Function,
Sense Spirit, Sharpen, Shield, Soilproof, Stop Bleeding, Turn Zombie, Warmth.
PI 3 Affect
Spirits, Body-Reading, Command, Continual Light, Flaming Missiles, Gift of
Letters, Healing Slumber, Heat, History, Inspired Creation, Locksmith, Magic
Resistance, Metal Vision, Might, Remove Contagion, Repel Spirits, Resist Acid,
Resist Lightning, Resist Poison, Seeker, Shape Metal, Shape Plant, Smoke, Summon
Spirit, Vigor.
PI 4 Astral Block,
Astral Vision, Banish, Bladeturning, Burning Touch, Command Spirit, Control
Fire Elemental, Create Fire, Create Water, Cure Disease, Destroy Water, Dispel
Magic, Dispel Possession, Divination, Knot, Lockmaster, Major Healing, Missile
Shield, Oath, See Secrets, Strengthen Will, Suspend Curse, Wisdom.
PI 5 Ancient
History, Awaken Craft Spirit, Bind Spirit, Bless, Blight, Create Fire
Elemental, Curse, Earthquake, Entrap Spirit, Gift of Tongues, Great Healing,
Monk’s Banquet, Neutralize Poison, Pentagram, Relieve Madness, Relieve
Paralysis, Remove Curse, Restoration, Shatter, Stone to Flesh, Suspended Mana,
Turn Spirit, Vigil, Volcano, Wither Plant.
PI 6 Drain Mana, Essential
Flame, Golem, Instant Restoration, Planar Summons (Divine Servitor),
Prehistory, Rain of Fire, Regeneration, Sanctuary, Steelwraith.
Divine Favor
Liekki is the smith of the gods and answers prayers concerned
with the creation of solid things – including living things. He is also the god
of fire and prophecy. Prophets are typically required to stare into a flame for
some time before receiving visions or information, and his priests are known
for wielding fire as a weapon.
Abilities Affliction,
with Coughing or Suffocation; Allies, with Minion (+0%) and Summonable;
Alternate Form (Body of Fire); Burning Attack; Clairsentience; Control (Fire); Control
(for any type of solid matter);
Create (Fire); Create (Solid); Damage Resistance, with Limited for Cold, Heat,
or Ranged Projectiles (all -40%); Danger Sense; Enhanced Dodge; Infravision;
Intuition; Oracle; Snatcher, with Creation; and Temperature Tolerance, for
heat.
Jürä • Karalis • Korë • Liekki • Likumä • Malä • Menes • Milä • Pazamë • Sëra • Sieva • Veträ • Yaunävä
No comments :
Post a Comment