Korë
the Elk-Maid, Lady Winter, of the Snow Shoes
the Elk-Maid, Lady Winter, of the Snow Shoes
Spheres of Influence: Cold,
Death, Hunger, and Pain.
Symbols: Elk,
Ice, North, Overturned Cup, Sickle, Silver, Skull, Winter.
Favored Weapon: Bow & Spear.
Favored Weapon: Bow & Spear.
Relationships: Twin
sister of Likumä, daughter of Karalis and Sëra, and husband of Pazamë.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points in disadvantages to -20.
Skills: Remove Naturalist and Pharmacy (Herbal) from the list of optional primary skills and add Survival (Arctic) (A) Per [2]-13. • Remove Research, Teaching, Veterinary, Writing, from the list of optional secondary skills and add Area Knowledge (Vitrdauth) (E) IQ [1]-13; Naturalist (H) IQ-2 [1]-11; Navigation (Land) (A) IQ-1 [1]-12; Skating (H) HT-2 [1]-9; and Skiing (H) HT-2 [1]-9. • Remove Flail from the melee weapon options. • Remove Blowpipe, Bolas, Lasso, and Net, and from the ranged weapon options and add Thrown Weapon (Axe/Mace) (E) DX+1 [2]-12. • Remove Disguise (Animals) and Survival from the list of optional background skills.
Korë is the goddess of winter and everything that brings: death,
starvation, and suffering. She is not inherently evil, but there is very little
she oversees that is not detrimental to life. Indeed, her demesne is the doom
of crops, the maddening hunger in the icy abyss, the grinding glaciers, the
unrelenting blizzard, and so on. She is the destroyer of cities, and the
harbinger of death. It is only fitting that she is wife to the King of the
Underworld, whose halls she fills by means of her icy embrace.
Korë appears as a hardened, aloof woman dressed in seal skins and
bear furs with flowing blonde hair and pale, blue eyes. She often appears on
skis or snow shoes and carries a horn-backed bow and bone-spear. She is most
often accompanied by the all-white elk, Storälg, and rides a sledge pulled by
two polar bears.
Morality
Korë is a merciless and unforgiving goddess who demands absolute loyalty
from those who dedicate their lives to her worship. This usually means
maintaining an icy disposition (Callous), neither giving quarter (Bloodlust)
nor asking it (Vow (Fight to the Death)), and offering blood sacrifices regularly – Disciplines of Faith (Blood
Sacrifices) [-10]. This last trait results in a doubling of weekly cost of
living due to purchasing animals to sacrifice and acts as a minor Trademark for
the purposes of identifying the priest, since he will leave a trail of animal
corpses in his wake. And while this usually earns Korë’s priests both Social
Regard (Feared) and Social Stigma (Minority Group), being feared and socially
shunned is not a requirement for her patronage.
Divine Servitors
A wide variety of spirits serve Korë, many of which are death
spirits or borderline demonic in nature. Her servitors, however, are somewhat
mixed in nature. These always have either Cold and the Natural lens or Death
and the Unholy lens, but nearly any combination of these is possible –
especially for servitors who embody icy death. Those who represent her darker
natures will also have Terror or Evil, as well.
Shrines
Korë has few shrines dedicated specifically to her, and those
that do exist are in remote, cold locations in the Skaldafjoll. Within larger
pantheons, she receives a shrine on the north wall with her depiction as a
beautiful maiden, usually with elk horns and holding a skull, standing above an
alter holding a chalice of animal blood. Her dedicated shrines are typically
carved completely from ice with a translucent crimson central alter. This alter
is originally carved from a slab of ice, and after repeated sacrifices, begins
to melt and refreeze to trap the ritualistically let blood. The slab is
regularly re-carved from this block until it is streaked through with sanguine
veins. Indeed, the age of a shrine can often be inferred by how opaque the
central alter has become after years of blood offerings to the goddess of
death.
Clerics of Korë
Priests of Korë should generally be built using the Initiate
template with the following modifications:
Advantages: Remove Channeling,
Empathy and Sensitivity, Green Thumb,
Healer, Medium, Spirit Badge, Spirit Empathy, and Spirit Weapon from the list
of optional advantages and add Animal Empathy (Specialized, Predators, -20%)
[4]; Resistant to Natural Cold (+3) [3]; Spirit Empathy (Specialized, Death or Winter Spirits, -50%) [5]; and
Temperature Tolerance (Cold) [1/level].
Skills: Remove Naturalist and Pharmacy (Herbal) from the list of optional primary skills and add Survival (Arctic) (A) Per [2]-13. • Remove Research, Teaching, Veterinary, Writing, from the list of optional secondary skills and add Area Knowledge (Vitrdauth) (E) IQ [1]-13; Naturalist (H) IQ-2 [1]-11; Navigation (Land) (A) IQ-1 [1]-12; Skating (H) HT-2 [1]-9; and Skiing (H) HT-2 [1]-9. • Remove Flail from the melee weapon options. • Remove Blowpipe, Bolas, Lasso, and Net, and from the ranged weapon options and add Thrown Weapon (Axe/Mace) (E) DX+1 [2]-12. • Remove Disguise (Animals) and Survival from the list of optional background skills.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of Korë:
Either Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points
from disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, or clerical spells.
Holy Warriors of Korë
Holy warriors of Korë are usually built using the Squire template
with the following modifications:
Advantages: Add
Absolute Direction [5]; Divine Favor 4, 5, or 6 [10, 15, or 20]; Sure-Footed
(Ice or Snow) [1]; Temperature
Tolerance (Cold) [1/level]; and “or Learned Prayers” to the list of optional
advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Skills: Remove
Flail, Shortsword, and Two-Handed Flail from all of the optional melee skill
packages. • Remove Heraldry, Seamanship, and Survival (any) from the list
of optional background skills and add Poisons (H) IQ-1 [1]-9; Skating (H) HT-2
[1]-10; Skiing (H) HT-2 [1]-10; Survival (Arctic) (A) Per-1 [1]-9; and Weather
Sense (A) IQ-1 [1]-9.Cleric Spells
Korë grants her priests the following spells:
PI 1 Armor, Aura,
Beast-Rouser, Beast-Soother, Bravery, Coolness, Decay, Detect Magic, Detect
Poison, Lend Energy, Lend Vitality, Night Vision, Pain, Recover Energy, Resist
Cold, Retch, Sense Life, Share Vitality, Silence, Turn Zombie.
PI 2 Awaken,
Cleansing, Command, Compel Truth, Dark Vision, Extinguish Fire, Frailty, Ice
Slick, Icy Touch, Icy Weapon, Know Location, Minor Healing, Mystic Mist,
No-Smell, Resist Disease, Resist Pain, Resist Poison, Sensitize, Shield, Stop
Bleeding, Summon Spirit, Turn Spirit, Watchdog.
PI 3 Affect
Spirits, Animal Control, Astral Vision, Command Spirit (Death Spirits, Ghosts,
etc.), Cure Disease, Dispel Possession, Fog, Freeze, Frost, Healing Slumber,
Hunger, Icy Missiles, Magic Resistance, Melt Ice, Might, Neutralize Poison,
Oath, Purify Air, Purify Water, Repel Animal, Repel Spirits, Seeker, Snow, Snow
Jet, Show Shoes, Strengthen Will, Strike Numb, Summon Cold Elemental, Weather
Dome, Wisdom, Wither Limb.
PI 4 Agonize,
Astral Block, Banish, Bind Spirit (Ghosts & Undead), Body of Ice, Cold,
Control Cold Elemental, Dispel Magic, Divination, Fool’s Banquet, Frostbite,
Hail, Instant Neutralize Poison, Monk’s Banquet, Relieve Paralysis, Repel
Hybrids, Resist Acid, Resist Lightning, See Secrets, Storm, Suspend Curse,
Terror, Truthsayer, Vigil, Vigor, Wither Plant, Zombie Summoning.
PI 5 Bless, Command
Spirit, Cool, Create Cold Elemental, Curse, Entrap Spirit, Gift of Tongues, Icy
Breath, Major Healing, Pentagram, Relieve Madness, Remove Curse, Resist Fire,
Rotting Death, Ruin, Stop Paralysis, Suspend Mana.
PI 6 Bind Spirit,
Drain Mana, Flesh to Ice, Gauntness, Great Healing, Ice to Flesh, Planar
Summons (Divine Servitor), Sanctuary.
Divine Favor
Korë hears supplications for mercy and demands for retribution.
Her miracles typically take gruesome form or spare the supplicant from some
horrible death, usually involving freezing or starving to death. Saints of Korë
are often granted icy forms, the ability to tolerate the extreme cold, and
minor control over death.
Attacks will have one of Malediction, Melee Attack, or
Sense-Based.
Abilities Afflictions
that model death, pain, hunger, or disease are very appropriate; Allies (death
or hunger spirits), with Summonable; Clinging; Control (Hail or Snow), with
Natural Phenomena; Create Ice; Damage Resistance, with either Limited, Cold or
Heat (both -40%); Detect, for dead bodies, ghosts, undead, etc.; Detect, for
food; Doesn’t Eat or Drink, with Limited, Food Only (-50%); Fatigue Attack,
with Freezing; Fatigue Attack, with Starvation; Leech, but not with Steal (Other Score); Obscure (Infravision or Vision);
Reduced Consumption, with Food Only (-50%); Resistance or Immunity to various
metabolic hazards; Sealed; Spirit Empathy, with Specialized, Death or Hunger
Spirits (-50%); Temperature Control, with Cold; Temperature Tolerance for cold;
Terrain Adaptation (Ice or Snow); Terror; Toxic Attack; Universal Digestion;
Unkillable.
Jürä • Karalis • Korë • Liekki • Likumä • Malä • Menes • Milä • Pazamë • Sëra • Sieva • Veträ • Yaunävä
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