A gust of wind caught the stranger's hood in its grasp and threw it back. The townsfolk shrank in horror at the bone-white hide, black, abyssal eyes, and grotesquely extended beak-like face of the creature before them. It opened its hideous maw to reveal rows of rat-like teeth, hissed, and vanished into a cloud of mist.
The plaguebearer is a horrific creature that subsists on the blood of others. It tears at its victim's neck, wrist, inner thigh – anywhere a major artery or vein is accessible – and guzzles the blood down amidst its prey's screams of agony. Despite their similarities with vampires, plaguebearers are not related to them; they are embodiments of disease and physical corruption. They are a walking pestilence that sap the strength and life of their victims until their consumption is complete and they transform into plaguebearers themselves.
ST:16 | HP: 20 | Speed: 6.00 |
DX: 12 | Will: 10 | Ground Speed: 6 |
IQ: 10 | Per: 13 | Air Speed: 6 |
HT: 12 | FP: 12 | SM 0 |
Dodge 9 | Parry 11 (Unarmed) | DR 0 |
Fangs (16): 1d+2 impaling + Blood Drain (see below). Reach C.
Talons (16): 1d+2 cutting or impaling. Reach C.
Power Grappling (20): Plaguebearers are immensely strong and know how to use that to their advantage. Except when rolling to hit or for an active defense, they can use an ST-based Wrestling roll (skill 20). Additionally, whenever you would make a ST roll that usually enjoys a ST bonus from Wrestling, you may waive that bonus and attempt a ST-based Wrestling roll instead.
Blood Drain: A plaguebearer must successfully grapple or pin a foe and deliver a bite that penetrates DR to inflict injury. So long as this initial attack succeeds in injuring its prey and the plaguebearer maintains the grapple or pin on success, it drains 1 HP per second and heals 1 HP per full 3 HP drained. The drain ends instantly if it releases its prey. Blood Drain can only affect living subjects that have blood to drink.
Friendly Face: A plaguebearer's true form is truly monstrous, but they still manage to infiltrate populations regularly. They do this with a glamour that makes them appear like any other human. Whenever someone observes a plaguebearer, the GM secretly makes a Will-5 roll. On a success, the person sees the plaguebearer for what it is, but on any failure, it appears as an ordinary, nondescript person.
Infectious Touch (Resisted at HT-3): A plaguebearer's touch spreads disease. Anyone who comes in direct contact with a plaguebearer must immediately roll against HT-3 or contract a highly contagious wasting disease that inflicts 1d-1 fatigue damage every hour, with 1d-1 toxic damage on any resistance roll failed by 5 or more. Once the victim incurs 1/3 HP in injury, he suffers -2 ST, Moderate Pain, and gains Absent-Minded and Confused. At 1/2 HP, the pain becomes Severe and the victim gains Unfit. At 2/3 HP of injury, the pain increases to Terrible, and the victim replaces Unfit with Very Unfit.
Pestilent: Plaguebearers are corporeal embodiments of disease. Should they injure a living person through an unarmed attack, he must check for infection at -3, just as if he had been wounded in a locale with a special infection.
Summon Rat Swarm (12): Roll 3d. On a roll of 12 or less, the plaguebearer successfully summons a Rat Swarm.
Traits: Appearance (Monstrous); Bad Smell; Disturbing Voice; Divine Curse (Cannot enter a dwelling for the first time unless invited); Doesn't Breathe; Dominance; Draining (Human Blood; Illegal); Dread (Salt); Frightens Animals; Immunity to Metabolic Hazards; Infectious Attack; Injury Tolerance (Unliving); Insubstantiality (Costs 2 FP/Minute); Lifebane; Night Vision 5; Regeneration (AP; HT/Second); Speak with Animals (Specialized, Rats); Supernatural Features (No Body Heat, No Reflection, Pallor); Unaging; Uncontrollable Appetite (12) (Human Blood); Unhealing (Partial, Healed by Leech and Necromancy); Unkillable 2 (Achilles Heal: Fire); Vulnerability (Fire x2).
Features: Affected by Spirit Empathy (rather than Empathy). Born Biter 2. Sterile.
Skills: Brawling-16; Disguise-14; Shadowing-14; Stealth-16; Wrestling-16.
Class: Spirit.
Notes: Plaguebearers are intelligent and may be willing to negotiate.
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