I am amidst the preparations for what I hope will be a long and interesting fantasy action adventure campaign. It will center largely around dungeon crawling with most Action!-y things done in town (e.g., information gathering, planning, etc.), each of which may turn into a side quest of sorts to help facilitate the overall dungeon crawl. To that end, I'll be posting a variety of enemies I've created for Starfall (and will likely use in this game, as well) until I have more time to write properly for this blog. Neither Dark Horizons or Starfall are being abandoned, but they are somewhat on the back burner right now.
Dust Wight
Gradually, the random movements of the dust dancing in the sunlight grew more ordered. An outline of a man gradually congealed and extended a diaphanous finger. Meleena erupted in a fit of coughing, and Broon looked as though he could not breathe. Then the pain hit. The agony of having my life force slowly stripped of my body. The dust wraith was upon us, and only Rob could save us now.

ST: 0 HP:
10 Speed:
6.00
DX: 12 Will:
10 Air
Move: 12
IQ: 8 Per:
12
HT: 10 FP:
N/A SM:
0
Dodge: 9 Parry:
N/A DR:
3
Life Drain (14): 1d
fatigue. Reach 1. This is a Contact Agent.
Miasma of Dust (HT-2):
Everyone within 2 yards of a dust wight who breathes the air must make a HT-2
roll or begin Coughing and Sneezing. Any
failure by 5 or more causes Choking.
Anyone aware of this trait can make a Will roll to avoid breathing when
they first enter this area.
Traits: Bestial; Blindness; Body of Dust; Chameleon
5 (Accessibility, Extremely dusty areas); Doesn't Breathe; Doesn't Sleep;
Fragile (Unnatural); Hidebound; Immune to All Mind Control; Indomitable; Injury
Tolerance has Infiltration; Intolerance (All Living); Mute; No Manipulators;
Regeneration (AP; HT/Second); Silence 5; Unaging; Unfazeable; Vibration Sense
(Air).
Skills:
Brawling-14; Camouflage-12; Stealth-12.
Class: Undead.
Notes: Unwilling to negotiate.
No comments :
Post a Comment