Friday, October 17, 2014

Dust Wight

I am amidst the preparations for what I hope will be a long and interesting fantasy action adventure campaign. It will center largely around dungeon crawling with most Action!-y things done in town (e.g., information gathering, planning, etc.), each of which may turn into a side quest of sorts to help facilitate the overall dungeon crawl. To that end, I'll be posting a variety of enemies I've created for Starfall (and will likely use in this game, as well) until I have more time to write properly for this blog. Neither Dark Horizons or Starfall are being abandoned, but they are somewhat on the back burner right now.

Dust Wight

Gradually, the random movements of the dust dancing in the sunlight grew more ordered.  An outline of a man gradually congealed and extended a diaphanous finger.  Meleena erupted in a fit of coughing, and Broon looked as though he could not breathe.  Then the pain hit.  The agony of having my life force slowly stripped of my body.  The dust wraith was upon us, and only Rob could save us now.

Dust wrights (sometimes called "dust wraiths") are what remains after undead skeletons have been reduced to the earth from which they came in life.  Chaotic energies cling to the particulate left behind, binding them into an everlasting being that can vanish into any dusty area and emerge at will to drain the life from its victims.  Common in ancient cities and tombs, these corrupt creatures lie in wait for unsuspecting intruders to draw near, and then they release a choking miasma that causes fits of coughing, sneezing, and in severe cases, choking.  They then drain the life from their prey in an orgiastic feast that usually leads to the creation of more undead.

ST: 0                              HP: 10                                               Speed: 6.00
DX: 12                           Will: 10                                             Air Move: 12
IQ: 8                              Per: 12                                              
HT: 10                           FP: N/A                                             SM: 0

Dodge: 9                        Parry: N/A                                        DR: 3

Life Drain (14): 1d fatigue. Reach 1. This is a Contact Agent.
Miasma of Dust (HT-2): Everyone within 2 yards of a dust wight who breathes the air must make a HT-2 roll or begin Coughing and Sneezing.  Any failure by 5 or more causes Choking.  Anyone aware of this trait can make a Will roll to avoid breathing when they first enter this area.

Traits: Bestial; Blindness; Body of Dust; Chameleon 5 (Accessibility, Extremely dusty areas); Doesn't Breathe; Doesn't Sleep; Fragile (Unnatural); Hidebound; Immune to All Mind Control; Indomitable; Injury Tolerance has Infiltration; Intolerance (All Living); Mute; No Manipulators; Regeneration (AP; HT/Second); Silence 5; Unaging; Unfazeable; Vibration Sense (Air).
Skills: Brawling-14; Camouflage-12; Stealth-12.
Class: Undead.
Notes: Unwilling to negotiate.

No comments :

Post a Comment