Sunday, December 27, 2015

Orndyr

CER 60 (OR 44 and PR 16)
An ear-piercing shriek split the cloudy sky above the company. Eyes cast upward to see the massive winged silhouette of the ordndyr dance between the clouds.
This hybrid combines the front half of an eagle and the back half of an enormous elk. They are vicious predators known for their keen sight and quick speed. Legends tell of heroes taming and riding these beasts, but no living person foolhardy enough to try has survived, let alone succeeded.
ST: 20                                                     HP: 20                                                   Speed: 6.00
DX: 13                                                    Will: 10                                                  Ground Move: 7/14
IQ: 4                                                       Per: 12                                                   Air Move: 14/28
HT: 11                                                    FP: 11                                                    SM: 2 (6 feet tall)

Dodge: 9                                                Parry: N/A                                             DR: 2 (Tough Skin)

Beak (15): 2d large piercing. Reach C.
Talons (15): 2d+1 cutting or impaling. Reach C, 1.
Hooves (13): 2d+1 crushing. Reach C. Limited Arc, Rear.

Traits: Acute Vision 1; Combat Reflexes; Flight (Cannot Hover, Winged); Night Vision 4; Perfect Balance; Quadruped; Reduced Endurance 1; Super Jump 2; Telescopic Vision 2; Temperature Tolerance 1 (Cold); Terrain Adaptation (Slippery, Undergrowth, and Water); Ultrahearing; Wild Animal.
Features: Born Biter 2.
Skills: Brawling-15; Intimidation-10; Stealth-12; Swimming-13; Wrestling-14.
Encumbrance: None 80 lbs.; Light 160 lbs.; Medium 240 lbs.; Heavy 480 lbs.; Very Heavy 800 lbs.

Saturday, December 12, 2015

Let Me Get Back to You on That!

While making a supers character that is basically the ultimate librarian, I stumbled on an idea I didn't have points to include, but I'm going to share it here. And hopefully, I will be able to buy it relatively soon. Thinking about this, it could be rather fitting even as a power-up for a Action! character.

Let Me Get Back to You on That

25 points for level 1 + 2 points/additional level

You can spend an hour reading up on a subject, and ask the GM one question the answer to which could feasibly be contained in writing somewhere. He then secretly rolls against your IQ, plus any power talent level. On a success, he answers your question honestly. On any failure, the research turns up nothing, and on a critical failure, the GM lies! Each additional level beyond the first reduces the required research time by half.

Statistics: Blessed (Accessibility, Written Information, -40%; PM, -10%; Reduced Fatigue Cost 10, +200%) [25]. Additional levels add levels of Reduced Time for [2/level].

Power: Paper Manipulation

I am currently making a PC for a supers game, and he is, basically, the ultimate librarian. In fact, he is called The Librarian. His super power is the ability to manipulate paper products, be them books, litter, reports, file folders, etc. So here is a writeup of his power:

Paper Manipulation

Source: Magical (-10%) or Super (-10%).
Focus: Paper.
You possess the ability to control, manipulate, and read paper in all of its forms, including books, cardboard, card stock, file folders, etc. – anything made from wood pulp. This is usually a magical or super power.

Talent

5 points

Abilities

Abilities that require existing paper has Accessibility, Requires Paper (-40%) and those that shape existing paper have Environmental, Paper (-60%).

Allies (Origami, paper cutouts, etc.), with Minion and either Summonable or Conjurable; Binding, but not with Unbreakable; Blessed, with Accessibility, Only Written Information (-40%); Control (Paper); Create (Paper); Detect, for Books, Paper, Paper Products, etc.; Flight; Gizmo, with Limited, Books Only (-40%); Healing, with Accessibility, Paper Only (-80%); Intuition, with Limited, Only written answers (-40%); Modular Ability, with Physical; Obscure (Hearing or Vision); Oracle (Written); Penetrating Vision, with Specific, Paper (-80%); Protected Power; Pyschometry, with Accessibility, Only Written Information (-40%); Super Memorization, with Limited, Mental Skills Only (-20%); Telekinesis, with Environmental (-60%); Walk on Air, with Environmental (-60%); Walk on Liquid, with Environmental (-60%); Wild Talent, with Accessibility, Only IQ-Based Skills (-20%).

Cutting or Impaling Attacks and Affliction with Armor Divisor and one of Agony or any painful Irritating Condition that represent blades are possible. Add Environmental, Paper (-60%) for attacks that manipulate existing paper.

Modifiers: Paper Manipulation. Paper Manipulation is usually either Magical (-10%) or Super (-10%).