Thursday, June 9, 2016

Nymphs Part 4: Water Nymphs

The crystal clear water of the icy pool shimmered and rippled in the still air of the morning. Gradually, the ripples grew in an upward undulation that formed shapely calves, then thighs, and eventually a fully formed woman of surpassing beauty.
Nymphs are loci geniuses that inhabit various natural places. While similar to what are sometimes called “fae”, they more closely resemble elementals of a specific locale. They are inherently tied to the location they inhabit; indeed, their very existence depends on the wellbeing of the environment. And they defend it vehemently.

All nymphs exercise a measure of control over their homes and use this, in combination with their preternatural beauty to ward off attacks. Their beauty is terrible and captivating, and they use this mercilessly to their advantage.

As dangerous as nymphs can be, they are excellent sources of information on the area in which they dwell, and if befriended, they make powerful allies. However, their legendary shyness makes this difficult, and their sadistic impulses make it doubly dangerous!

Water Nymph

CER 68 (OR 26 and PR 42)
Water nymphs are spirits of place associated with bodies of fresh water. They are closely attached to springs, lakes, rivers, etc. and may not stray more than a short distance from their home without becoming seriously ill. They defend their homes fiercely by luring those who threaten it to a watery death. Some water nymphs are experienced mages, but most are simply guardians. All command great knowledge about their environment.
ST: 8                                                       HP: 8                                                      Speed: 6.00
DX: 12                                                    Will: 10                                                  Ground Move: 6
IQ: 10                                                     Per: 11                                                   Water Move: 6
HT: 12                                                    FP: 12                                                     SM: 0

Dodge: 9                                                Parry: 10 (Unarmed)                           DR: 0

Punch (14): 1d-2 crushing. Reach C.
Animated Environment: Water nymphs can animate the environment around them to grapple (Binding or Telekinesis) intruders with ST 10 or strike at them (1d crushing or impaling) with branches and bushes near the shore.
Intoxicating Beauty (Resisted at Will): Anyone within 16 yards of a nymph who can see her must make a Will roll or gain the Lecherousness (12) disadvantage for a number of minutes equal to their margin of failure.
Kiss of Death (Resisted at HT): A corporeal nymph can kiss a foe (roll against 14) and send him into unearthly ecstasy (see p. B428) if he fails his HT roll – assuming he even wants to resist – that lasts minutes equal to his margin of failure.  Even if he does not resist, the roll must be made, because any failure by 5 or more results in him suffering a heart attack (see p. B4249).
Stunning Beauty: By striking even the slightest pose, anyone who sees her must make a Fright Check at -5 and roll on the Awe table.
Threshold Entity: This being doesn’t breathe, drink, eat, or sleep, is immune to metabolic hazards, and is either insubstantial and invisible or substantial and visible.

Traits: Acute Hearing 1; Appearance (Transcendent; Universal); Berserk (9) (Special Trigger, harming the wilderness); Callous; Can Be Turned with True Faith; Curious (15); Dependency (Home Lake or Spring; Daily); Dislikes Loud Noises; Divine Curse (Keep to the letter of any promise); Fearlessness 2; Higher Purpose (Protect Home Spring); Impulsive (12); Odious Personal Habit -1 (Capricious); Sadism (15); Sense of Duty (Home Spring); Shyness (Mild); Terrain Adaptation (Water and Wetlands); Unaging; Vulnerability (Iron x2).
Features: Affected as Spirit.
Skills: Area Knowledge (Local)-12; Brawling-14; Camouflage-12; Intimidation-17; Naturalist-12; Sex Appeal-17; Stealth-14; Swimming-14; Wrestling-14.
Notes: Most nymphs won't negotiate because they are too shy.  Those who do are amiable enough, but dealing with such an astounding beauty is often disconcerting – especially while under the effect of her intoxicating beauty (see above).  Always scars from wounds inflicted by iron.

1 comment :

  1. While one could call nymphs "elementals" if they stretched the definition, probably the most accurate definition is the one you already gave - genii loci. A "Genius" is a Roman term for a form of lesser divine spirit, a Daemon, and itself part of the sliding scale of being characterized by Greek and Neoplatonic thought, which begins at the Godhead (be that Zeus or some higher Nous) and descending all the way down to the least spirits that populate the Earth.

    An "elemental" is properly the spiritual character of a collection of pure "elements." We get the concept from a much LATER source, Paracelsus in the 16th century. It did not exist as we would understand it in the classical era, aside perhaps from Jains (who also believed in entities composed of the 5 classical elements of Indian myth), though it's hard to say when that began, and in any case it's actually vividly different from the Paracelsian explanation.