I like worldbuilding. I like it more than rules tinkering
(sorry Doug). I like it more than GMing. I like it more than playing. I say this
to explain why I generally shy away from “fluff” articles and books that
present premade world material. That’s the stuff I love to create, and those
publications are taking that away from me! Interesting rules tweaks? Yes,
please! Advice on how to run my creation in a game? Certainly! Options for
playing a character in my world? Hell yeah! Hand me a world already made? No
thank you. Keep this in mind as you read my review of The Tome of the Black Island by J. Edward Tremlett.
This month, I got a bit blindsided by one article in GURPS Pyramid#3/91 – Thaumatology IV. As usual, I gave the issue a cursory perusal to see
where I wanted to begin. I helped review C.R.’s Codex Duello, so I marked that
for last. W. A. Frick’s Technomysticism
doesn’t cover a topic I, personally, care for, so that got bumped down the
list, too. Ted Brock’s The Thaumaturgy of Metallurgy looked specific to
standard spell magic, and being an RPM guy, I set that aside for later
idea-mining. This month’s Random Thought Table had some interesting thoughts,
as usual, but is a small offering. That brought me to The Tome of the Black
Island, a systemless article about the mad writings of a depraved and corrupted
wizard. I was intrigued.
I started reading it, expecting to find it far too
fluff-heavy. I thought I’d get turned off pretty early on, but after about one
sentence, I couldn’t put it down. It drew me into the story the way H.P.
Lovecraft or Edgar Allen Poe did when I first starting reading them. Heck, it read like something out of the Cthulhu
mythos. And as the plot twisted and turned, I couldn’t help but keep reading
about Maldrick Udelholfen’s lust for power and how it ultimately destroyed him.
The mad sorcerer’s tale perfectly married the sublime with the grotesque in an
orgiastic display of gothic horror. I loved it.
But Tremlett’s real accomplishment lay in what he held back.
Why didn’t those servants try to escape the fire? Why did Udelholfen return so
disfigured? He waits until you think the story is over and you’ve dropped your
guard. It’s time to read how to use the Tome in your game, what it contains,
where it might pop up, – the crunchy bits. And as you examine those spell
descriptions and possibilities, he hits you with another wave of horror. Now
everything makes a little too much sense.
Did I really want to know that? Oh god.
So when I say this article is excellent, take it as coming
from someone who generally doesn’t want this sort of thing in his monthly
issues. I feel like I might have missed out by dismissing some of Tremlett's past articles, too. I will say, I plan on going back and rereading them all. I’m
going to check out his blog, Spygod, too.
No comments :
Post a Comment