This common weapon enchantment is intended for use with GURPSThaumatology: Sorcery.
Accurate Weapon
Key Words: Weapon
Buff
Full Cost: 24
points for level 1, 37 points for level 2, and 51 points for level 3.
Casting Roll: None.
Use Innate Attack (Gaze) to aim.
Range: 100
yards
Duration: 3
minutes.
The weapon enhanced is more likely to hit for the duration by
adding its level to the user’s effective skill (maximum 3). This stacks with
mundane bonuses, such as weapon quality, but not magical ones.
Statistics: Affliction 1 (HT; Accessibility, Only on weapons,
-20%; Advantage, Accuracy, +135%; Fixed Duration, +0%; Increased 1/2D, 10x,
+15%; No Signature, +20%; Sorcery, -15%) [23.5]. Additional levels add further
levels of Accuracy to the Advantage enhancement (+135%) [+13.5]. Notes: "Accuracy " is Weapon
Talent (Magical, -10%) [13.5]. Weapon Talent adds its level to Beam Weapons, Blowpipe,
Bolas, Bow, Cloak, Crossbow, Garrote, Gunner, Guns, Lance, Lasso, Liquid
Projector, Melee Weapon, Net, Shield, Sling, Throwing
Art, and Thrown Weapon.
Energy Point Cost Table
Energy Point Cost | |||
Weapon Type | +1 | +2 | +3 |
Projectile | 3 | 5 | 7 |
Staff | 9 | 13 | 18 |
Wand | 10 | 15 | 21 |
Weapon | 11 | 17 | 23 |
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