Thursday, November 24, 2016

Shocker Lizard

CER 14 (OR 8 and PR 6)
Everyone’s hair stood on and as they approached the green reptile. Arcs of bluish-white light dances across its skin. Thankfully there was only one, or things would get hairy fast.
A three-foot long lizard with bright green scales and a yellow underbelly, the shocker lizard is a unique and frightening predator. It gets its name from its ability to discharge an electrical shock that can stun or kill prey. Alone, they are a nuisance, but a nest of shocker lizards rapidly grows to pose a lethal threat to any party!
ST: 7                                                       HP: 7                                                      Speed: 6.00
DX: 12                                                    Will: 10                                                  Ground Move: 6
IQ: 3                                                       Per: 12                                                   Water Move: 6
HT: 12                                                    FP: 12                                                     SM: -2

Dodge: 10                                             Parry: N/A                                             DR: 2

Bite (14): 1d-2 crushing. Reach C.
Shock: 1d-3 lethal electrical damage. Reach C. If two or more shocker lizards are within 2 yards of each other, damage is increased by 1 per lizard present and the attack gains the Explosion 3 enhancement – divide damage by the distance from the nearest lizard to any one victim!
Electric Sense: Shocker lizards can detect animal life with a successful Per roll, but not well enough to target it with an attack – it can only tell the general direction and SM of the animal.

Traits: Acute Smell 3; Bully (12); Cold Blooded (65°); Combat Reflexes; Discriminatory Smell; Gluttony (12); Jaw ST +2; Night Vision 9; Perfect Balance; Peripheral Vision; Quadruped; Terrain Adaptation (Undergrowth).
Features: Born Biter.
Skills: Brawling-14; Intimidation-11; Stealth-13; Swimming-12; Wrestling-14.

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