Meat Shield
Hard
Defaults: Dodge-2.
Prerequisites: Dodge,
cannot exceed Dodge.
You can use an opponent as
cover against ranged and melee attacks against you. To do this, you must be
free to move, your opponent must be positioned between you and whoever is
trying to hit you, and you must win a
Quick Contest of your Meat Shield technique and the potential meat shield’s DX.
If you win, the foe you trying to hit you takes a -2 cover penalty to hit you.
Regardless of success, you suffer a -1 penalty to all further Dodge rolls and attack
rolls this round.
If the foe attacking you
through your meat shield misses by a margin of -2 or less, his attack hits the
meat shield. The meat shield may attempt any active defense normally available
to him, and any successful defense means he is not hit. If he successfully
dodges, the attack still hits you, but you can still make an active defense
yourself! If the meat shield’s defense fails, he takes damage as if your
opponent’s attack targeted him normally.
Build
This defensive technique is built using
the Technique Design System (TDS) from GURPS Martial Arts, p. 89-95. The -4
penalty for attacking through an occupied hex is reversed to be a -4 penalty to
utilize an occupied hex for defense. Additionally, using this technique imposes
a -1 penalty on further active defense rolls for a +1 to default, and a -1
penalty to any attack rolls for an additional -1 to default.