Friday, July 27, 2018

Veiled Perception


35 points / 51 level
Power: Perception Mastery.
Prerequisites: Mystic Perception 1.
Activation Cost: 1 FP to activate; 1 FP per 2 minutes to maintain.

You can take a Ready maneuver and spend 1 FP to extend your senses into the unseen world of ghosts and spirits. This lets you hear and feel insubstantial entities, see spirits that are only visible to other insubstantial entities, smell the scents of the spirit world, etc. for 1 minute and can be extended by spending another 1 FP every two minutes after the first.

At second level, Veiled Perception lets your senses not only pierce the Veil, but also any illusions, shapeshifting, camouflage, disguises, etc. used by spirits to hide their presence or true forms.

Enhanced Skills: +2 to Body Language, Detect Lies, Psychology (Spirits), and Influence skills when used on for invisible spirits. 2nd level also gives a +2 bonus to any skill rolls to identify or target spirits.

Statistics: Feel Intangible (Ghosts; Costs 1 FP, -5%; Linked, +10%; PM, -10%) [8]; Hear Silent (Ghosts; Costs 1 FP, -5%; Linked, +10%; PM, -10%) [8]; See Invisible (Ghosts; Costs 1 FP, -5%; Linked, +10%; PM, -10%) [15]; Smell Odorless (Ghosts; Costs 1 FP, -5%; Linked, +10%; PM, -10%) [2]. 2nd Level adds True Sight, 50% to See Invisible, Hear Silent, Smell Odorless, and Feel Intangible for a total of [16].


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