Mënes
the Fawn-Slayer, the
Lamp-Bearer, the Three-Formed, the Untamable Goddess
the Fawn-Slayer, the
Lamp-Bearer, the Three-Formed, the Untamable Goddess
Greater Deity
Sphere of Influence:
Art, Faeries, Luck, Magic, Pathways.
Symbols: Candles, Cats,
Cauldron, Chalice, Doves, Knife, Crescent Moon, and Silver.
Favored Weapon: Knife & Magic.
Favored Weapon: Knife & Magic.
Mënes is the goddess of a great many things, but primarily of
faeries, magic, and pathways. Her ties to the moon link her to darkness,
cycles, menses, fertility, and women. She rules the wilderness of land, sea,
and air; and is often associates with beauty, war, and death. Mënes appears as
a youthful maiden wearing a cloak of falcon feathers and carrying a torch, and
she is usually accompanied by a pack of great hounds or scores upon scores of
cats.
Morality
Menes is a chaotic deity whose priorities are most in tune with
faeries, magic, and wandering. She is a regular patron of faeries and those who
work to protect and serve them – Sense of Duty (Faeries) [-10]. Tied in with
faeries are the twin ideas of art and magic, and it is through these that she
anoints the majority of her priests and priestesses, all of whom typically have
Obsession (Perfect My Art) [-10]. Finally, the wild-eyed wandering monk is an
archetype among her clergy; such have Vow (Never Sleep Indoors and/or Own No
More Than What Can Be Carried). Additionally, Menes is a bloody goddess with
ties to menses through her governance of the lunar cycle. This gives her ties
to blood and blood sacrifices similar to Yaunävä, who shares similar aspects.
Finally, all clerics of Menes may have one of Disciplines of Faith (Mysticism,
Ritual Sacrifice, or Ritualism).
Divine Servitors
A great host of spirits attend the Lamp-Bearer, among whom are
counted kings and queens, wild elementals, and dedicated servitor spirits. The
lattermost of these have a dizzying array of elements, any of which may be
appropriate. This includes Light for the Menes’ lunar aspects, Darkness for the
night through which it shines, Beauty for the arts and artistry, Deception for
faeries, Travel for pathways, and Chaos for luck. Any of these may be combined
with each other or with Good or Evil, both of which apply equally to her
servitors. Note that Evil servitors are simply more malicious than the typical
divine servitor.
Shrines
Dedicated shrines to Menes are usually found on the fringes of
civilization where they serve as a point of light in the dark wilderness to
which supplicants can flock. These edifices take the shape of rotundas on whose
columns hang a torch each outward and whose interior is lit by the moon via an
oculus directly above a circular alter. The proportions and exact locations of
these shrines are selected to enhance magical energies in the immediate
vicinity, and if possible, tap into local ley lines. This, combined with the
blessings of Menes, make her shrines potent magical locations (treat the
grounds as having High Mana).
Shrines in larger temples have a representation of the goddess
crowned with the moon holding a torch whose light is never allowed to be
extinguished. For this reason and their connection to magic, everburning
torches are often employed. A small alter with a basin for deer blood
sacrifices flanked by candles usually sits at Menes’ feet.
Clerics of Mënes
Priests of Mënes should generally be built using the Initiate
template with the following modifications:
Advantages: Remove Green
Thumb, Licensed Exorcist, Spirit Badge, and Spirit Weapon from the list of
optional advantages and add Serendipity 1 [15]. • Add “Optionally, spend some
or all of these points on Magery 1 [10] and wizard
spells.”.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points in disadvantages to -20.
Skills: Add Thaumatology
(VH) IQ-1 [1]-12 to the list of optional primary skills. • Add Knife (E) DX+3
[8]-14 to the list of optional melee weapon skills. • Remove Blowpipe, Bolas,
Lasso, and Net from the ranged weapon options. • Remove Disguise (Animals) and
Mimicry (Animal Sounds or Bird Calls)
from the list of optional background skills and add Art (Illusion) (H) IQ-2
[1]-11; Area Knowledge (Trollenmere) (E) IQ [1]-13; Poetry (H) IQ-2 [1]-11; Skating
(H) HT-2 [1]-9; Skiing (H) HT-2 [1]-9.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of Mënes:
Either Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points
from disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, or clerical spells.
Holy Warriors of Mënes
Holy warriors of Mënes are usually built using the Squire
template with the following modifications:
Advantages: Remove
Born War Leader 1 from the list of mandatory advantages and increase the number
of points available for optional advantages to [30]. • Add Divine Favor 4, 5,
or 6 [10, 15, or 20], Extraordinary Luck [30], Serendipity 1 [15], and “or
Learned Prayers” to the list of optional advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Skills: Remove Flail
and Two-Handed Flail from all of the optional melee skill packages and add
Knife (E) to one-handed packages. • Remove Strategy from the mandatory secondary
skills and change Leadership to (A) IQ [2]-10. • Remove Seamanship from the
optional background skills and add Hidden Lore (Faeries) (A) IQ-1 [1]-9; Poetry
(H) IQ-2 [1]-8; Strategy (H) IQ-2 [1]-8; and Thaumatology (VH) IQ-3 [1]-7.
Cleric Spells
Menes grants her clerics the following spells:
PI 1 Aura,
Beast-Soother, Complex Illusion, Darkness, Detect Magic, Detect Poison, Gloom,
Hide Thoughts, Lend Energy, Lend Vitality, Mystic Mark, Peaceful Sleep, Phantom
Flame, Recover Energy, Scryguard, Sense Spirit, Share Vitality, Silence,
Umbrella, Watchdog.
PI 2 Armor, Awaken,
Beast-Rouser, Blackout, Coolness, Dark Vision, Death Vision, Extinguish Fire,
Final Rest, Healing Slumber, Hide Path, Illusion Disguise, Know Illusion, Minor
Healing, Mystic Mist, Purify Air, Repel Animal, Resist Fire, Scrywall, Seek
Coastline, Seek Magic, Seek Pass, Seeker, Sense Life, Stop Bleeding, Summon
Spirit, Tell Position, Terror, Turn Spirit, Warmth.
PI 3 Affect
Spirits, Animal Control, Astral Vision, Beast Summoning, Blur, Cleansing,
Command Spirit, Command, Compel Truth, Dispel Illusion, Dispel Possession,
Divination, Flaming Weapon, Fog, Glow, Hide, Know Location, Know True Shape,
Light, Loyalty, Magic Resistance, Master, Neutralize Poison, Nightmare,
No-Smell, Perfect Illusion, Purify Water, Relieve Madness, Remember Path, Repel
Spirits, Resist Cold, Resist Disease, Resist Lightning, Resist Pressure, See
Invisible, See Secrets, Shape Darkness, Strengthen Will, Turn Zombie, Vigil,
Vigor, Wisdom.
PI 4 Animate
Shadow, Astral Block, Banish, Charm, Continual Light, Cure Disease, Dispel
Magic, Major Healing, Oath, Pathfinder, Phantom, Relieve Paralysis, Shape
Light, Silver Tongue, Strike Barren, Suspend Curse, Weather Dome.
PI 5 Bless, Create
Object, Curse, Entrap Spirit, Gift of Letters, Gift of Tongues, Great Healing,
Invisibility, Regeneration, Restoration, Scry Gate, Stop Paralysis.
PI 6 Bind Spirit,
Body of Shadow, Drain Mana, Pentagram, Planar Summons (Divine Servitor), Remove
Curse, Restore Mana, Sanctuary, Suspend Mana.
Divine Favor
Mënes hears prayers concerning magic, the arts, and pathways as
general prayers. She grants learned prayers, in addition to the standard
general set, mostly based on the following advantages.
Abilities Afflictions
that “bless” or “curse” via Advantage, Disadvantage, Negated Advantage, or
Negated Disadvantage; Allies (minor faerie spirits), with Summonable; Alternate
Form, with Projected Form; Appearance, with Glamour; Chameleon, with Glamour;
Damage Resistance, with Limited, Magic (-20%); Detect, for blessed or cursed
items, wishes, etc.; Detect, for faeries, faerie magic, etc.; Detect, for
magical creatures, spells, wizards, etc.; Duplication, with Construct; Elastic
Skin, with Glamour; Energy Reserve (Mana); Enhanced Defenses; Illusion;
Invisibility; Jumper (Spirit), with Limited Access, The Veil (-20%); Luck, with
Wishing; Magery; Magic Resistance; Mana Damper; Mana Enhancer; Medium, with
Specialized, Faeries (-50%); Mimicry, with Glamour; Mind Shield, often with
Limited, Magic (-50%); Morph, with Cosmetic; Neutralize (Magic), but not with
Power Theft; See Invisible (Faeries); See Invisible; Serendipity, with Wishing;
Silence, with Glamour; Spirit Empathy, with Specialized, Faeries (-50%); Static
(Magic); and True Faith (Faeries), with Turning.
Jürä • Karalis • Korë • Liekki • Likumä • Malä • Menes • Milä • Pazamë • Sëra • Sieva • Veträ • Yaunävä
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