Today, I will talk what should be taken as the "normal" way of worshipping the gods, that is, as a whole. The write-up below treats the entire pantheon as a single entity for the purposes of building clerics and holy warriors.
The Pantheon
the Gods
the Gods
Treat as a Greater Deity
Sphere of Influence:
Everything.
Symbols: Oak Tree.
Favored Weapon: Any.
Favored Weapon: Any.
Relationships: It's Complicated.
Most people in and around Alnwich worship the entire pantheon as
a whole, and make appropriate offerings during the many holidays and festivals
– sometimes to specific deities, sometimes to all of them. The history of the
gods is too long and intricate to tell here, but such stories are the regular
subjects songs, evening tales, and poetry. The people believe the gods are very
real and very physically present. One does not brush off chance meetings with
strangers or signs of things to come.
Moreover, the pantheon consists of far more deities than just the
main thirteen. Some of these may be local spirits that choose to intervene in
mortal affairs, personifications of concepts, or even just animal spirits and
elementals. Because there are so many deities, people don’t just believe in
their physicality, they expect to encounter
them.
Morality
The gods generally favor people who are good to each other – Sense
of Duty (Community or Coreligionists) [-10] –, true to their word – Truthfulness
–, and altruistic – Charitable or Selfless. They also favor those who are
devout in their sacrifices and prayers – Disciplines of Faith (Mysticism, Ritual
Sacrifices, or Ritualism) or Trademark (Small Sacrifices) [-5].
Divine Servitors
Divine servitors tend to serve individual deities. These may have
nearly any divine elements as specified under each individual divinity.
Shrines
Shrines are rarely dedicated to the pantheon as a whole. Instead,
entire temples are built, within which are shrines to each major deity – and
sometimes minor ones, as well – such that each has a place and none are truly
favored. The main hall of the temple is round, with each deity’s shrine on its
perimeter and an oculus open to the sky above the center of the hall. There, a
small oak tree grows to represent the entire pantheon, with the leaves the gods
and the branches their destinies. In this way, worshippers are reminded that just
as the gods are all individuals yet intertwined by fate, so too are people.
The rooms and chambers beyond the main hall often vary between
temples, but an antechamber for preparation and quiet prayer is common. It is
also common to build the temple on raised ground or construct a mound
specifically to raise it. The surrounding grounds may be decorated with gardens
or be left plain and wild, depending on the area’s favored deities.
Clerics of the Pantheon
Priests of the pantheon should generally be built using the
Initiate template with the following modifications:
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points disadvantages to -20.
Skills: Remove
Blowpipe, Bolas, Lasso, and Net, and from the ranged weapon options and add
Thrown Weapon (Axe/Mace) (E) DX+1 [2]-12. • Add Area Knowledge (Trollenmere) (E)
IQ [1]-13; Skating (H) HT-2 [1]-8; and Skiing (H) HT-2 [1]-8 to the list of
optional background skills.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of the Pantheon:
Either Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points
from disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, or clerical spells.
Holy Warriors of the Pantheon
Holy warriors of the pantheon are typically built using the
Squire template with the following modification:
Advantages: Add Divine
Favor 4, 5, or 6 [10, 15, or 20] and “or Learned Prayers” to the list of
optional advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Cleric Spells
Priests of the pantheon as a whole receive access to the standard
clerical spell list (DF 1 – Adventurers, p. 19).
Divine Favor
The pantheon regularly hears prayers for protection and prophecy.
It will grant similar learned prayers, but also provides for agents of divine
wrath who can smite foes and cast out corruption, as well.
Allies marked with an asterisk (*) either summons a new divine servitor every time or summons a specific one each time. The
player must decide when he initially buys the ability.
Abilities Allies
(Divine Servitors*), with Summonable; Animal Empathy; Blessed; Channeling, with
Specialized, Divine Servitors; Common Sense; Damage Resistance, with Limited,
Corruption (-60%); Danger Sense; Detect, for Corruption, Purity, or
Supernatural Beings; Empathy; Healing, with Faith Healing; Intuition; Mind
Shield; Oracle; Regeneration, with Maximum Duration; Resistant to Corrupt Supernatural
Powers, but not Immunity; Spirit Empathy; Terror (Awe); and True Faith, with
Turning.
Attacks are also possible. Heavenly
smiting is either a Burning or Corrosion Attack, often with Follow-Up (Any
Weapon), Malediction, Melee Attack, or Sense-Based. Afflictions that bless or
curse fit, too. These must have one or more of Advantage, Disadvantage, Negated
Advantage, or Negated Disadvantage. They must also have No Signature and one of
Malediction, Melee Attack, or Sense-Based. Suggested traits to afflict include
but are not limited to Cursed, Luck, Serendipity, Super Luck, and Unluckiness.
Jürä • Karalis • Korë • Liekki • Likumä • Malä • Menes • Milä • Pazamë • Sëra • Sieva • Veträ • Yaunävä
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