Pazamë
the Dread King, of the
Scales, the Singer, of Sleep, Soul-Keeper
the Dread King, of the
Scales, the Singer, of Sleep, Soul-Keeper
Sphere of Influence:
Caves, Earth, Mountains, and War.
Symbols: Axes,
Chevrons, Funerary Ashes, Hounds, Owls.
Favored Weapon: A pair of axes.
Relationships: Married
to Korë.
Pazamë is a fearsome god who rules over the mountainous places of
the world, where he judges the fallen based on their deeds in life. Beneath his
ironclad feet lay his domain – the earth and all that lies within it. This
makes him both ruler of the highest places in the world and, simultaneously,
lord of the Underworld, a duality not lost on his priests. All that exists deep
within the earth is his, so miners and others seeking wealth in deep, dark
places intrude on the fringes of his demesne. Still, he is not worshipped
directly; sacrifices are offered to keep him away.
Pazamë is also the god of destructive warfare. His is a rolling
ruin that brings death and destruction to all before him. Nothing can withstand
the avalanche of his blows, and even Veträ is wise enough to give the dark god
a wide berth. Thus it is only fitting that Pazamë is husband to the icy Kore
who blankets his slopes with snow and every winter harvests more souls for his
dungeons.
Pazamë rarely appears to mortals, but when he does, his skin is
pale and covered in a layer of dirt. His hair and beard are black and streaked
with ashy gray, and his black, soulless eyes pierce to the soul. On his
shoulder perches a snow-white owl and from his belt hangs a pair of axes
perpetually dripping with blood and gore.
Morality
Pazamë does not often grant powers to his clergy. In fact, his
priests are, themselves, few and dedicated to keeping the Dread-King’s
appetites sated so he doesn’t visit himself upon the community. When he does
grant powers, it is often to those who uphold the order of law via Honesty,
embody Truthfulness, or ensure the Soul-Keeper his due in battle by suffering
not an enemy to live – Bloodlust. Others find the dark god’s blessing through a
devotion to the souls of the dead, usually by shriving tormented spirits so
they can pass on or otherwise putting down undead; treat this as Sense of Duty
(The Dead) [-15]. And as with all of the bloody gods, those who religiously
observe the many rituals, ceremonies, and sacrifices surrounding Pazamë are
sometimes rewarded with power; treat this as one of Disciplines of Faith
(Mysticism, Ritual Sacrifice, or
Ritualism).
Divine Servitors
Spirits of earth, war, death, and destruction follow Pazamë, but
his divine servitors take such aspects to new heights. His angels of death are
winged nightmares clad in the heaviest of plate couching lances the length of
four men and sitting granite-grey warhorses wrapped in black iron barding.
These embodiments of war’s destruction have the War element and the Winged
lens, and they often also take Fear or Order. Those servitors who embody
Pazamë’s earth aspects take the Earth element, sometimes with the Nature
element and almost always have the Natural lens.
Shrines
Pazamë is not directly worshipped and thus does not have
freestanding shrines. Instead, his shrines are in pantheons where blood
sacrifices are made to pacify the Soul-Keeper and in mines to trade blood for
the wealth taken from his domain. His alters are often decorated with carvings
of owls and hounds and littered with bones, skulls, blood, and entrails. In
temples, his white marble statue looms over an alter held on outstretched owl
wings, and at his feet sit his three massive hounds. His eyes are inset circles
of jet, and his hounds granite.
Clerics of Pazamë
Priests of Pazame should generally be built using the Initiate
template with the following modifications:
Advantages: Remove Animal
Friend, Channeling, Empathy, Green Thumb, Healer, Licensed Exorcist, Medium, Spirit
Badge, and Spirit Weapon from the list of optional advantages and add Channeling
(Specialized, Dead Spirits, -50%) [5], Combat Reflexes [15], High Pain
Threshold [15], Indomitable [10], Spirit Empathy (Specialized, Dead Spirits,
-50%) [5], and Striking ST 1-4 [5/level].
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce the -30 points in disadvantages to -20.
Skills: Remove Hidden
Lore (Faeries), Naturalist, and Pharmacy (Herbal) from the list of optional
primary skills and add Area Knowledge (Skaldafjoll) (E) IQ+1 [2]-14; Climbing
(A) DX [2]-11; Prospecting (A) IQ [2]-13; and Survival (Mountains) (A) Per [2]-13.
• Remove Research, Teaching, and Veterinary from the list of optional secondary
skills and add Naturalist (H) IQ-2 [1]-11 and Savoir-Faire (Military) (E) IQ
[1]-13. • Remove Shortsword from the melee weapon options and add Two-Handed
Axe/Mace (A) DX+2 [8]-13 and Two-Handed Flail (H) DX+1 [8]-12. • Remove Blowpipe,
Bolas, Lasso, Net, and Thrown Weapon (Stick) from the ranged weapon options and
add Thrown Weapon (Axe/Mace) (E) DX+1 [2]-12. • Remove Cartography, Disguise
(Animals), Animal Handling, and Mimicry (Animal Sounds or Bird Calls) from the list of optional background skills and add Forced
Entry (E) DX [1]-11; Skating (H) HT-2 [1]-9; and Skiing (H) HT-2 [1]-9.
Special Abilities and
Spells: Choose the following 25-point package:
Cleric of Pazamë:
Either Power Investiture 2 [20] or Divine Favor 5 [20]. • Choose [-10] points from
disadvantages mentioned in Morality, above. • 15 points total in any
combination of Power Investiture 3 [10], Divine Favor 6 or 7 [5 or 15], Learned
Prayers, clerical spells, or Breaking Blow* (H) IQ – whose unusual background
is waved for clerics of Pazamë.
Holy Warriors of Pazamë
Holy warriors of Pazamë are usually built using the Squire
template with the following modifications:
Advantages: Add Channeling
(Specialized, Dead Spirits, -50%) [5], Divine Favor 4, 5, or 6 [10, 15, or 20],
Indomitable [10], Off-Hand Weapon Training (melee skill) [1/melee skill], Spirit
Empathy (Specialized, Dead Spirits, -50%) [5], Striking ST 3-4 [5/level], Sure-Footed
(Uneven) [1], and “or Learned Prayers” to the list of optional advantages.
Disadvantages: Add
a required -10 points in any of the disadvantages listed under Morals, above
and reduce first -20 points disadvantages to -10.
Skills: Remove
Armoury, Connoisseur, Leadership, Strategy, and Tactics from the list of
mandatory secondary skills and add Climbing (A) DX [2]-13; Forced Entry (E) DX
[1]-13; Intimidation (A) Will [2]-10; and Survival (Mountains) (A) Per [2]-10. •
Remove Animal Handling, Intimidation, and Seamanship from the optional
background skills and add Area Knowledge (Skaldafjoll) (E) IQ [1]-10; Breaking
Blow* (H) IQ-2 [1]-8; Immovable Stance* (H) DX-2 [1]-11; Power Blow* (H) Will-2
[1]-8; Prospecting (A) IQ-1 [1]-9; Skating (H) HT-2 [1]-9; and Skiing (H) HT-2
[1]-10.
* Requires Divine Favor instead of the usual prerequisites
for holy warriors of Pazamë.
Cleric Spells
Pazamë grants his clerics the following spells:
PI 1 Armor, Awaken,
Bravery, Cleansing, Coolness, Detect Magic, Detect Poison, Find Direction, Iron
Arm, Lend Energy, Lend Vitality, Might, Predict Earth Movement, Purify Earth, Seek
Pass, Sense Foes, Sense Life, Share Vitality, Shield, Tell Position,
Thunderclap, Vigor, Warmth, Watchdog.
PI 2 Command, Earth
to Stone, Final Rest, Grace, Great Voice, Haste, Identify Plant, Know Location,
Magic Resistance, Minor Healing, Mystic Mist, Purify Water, Resist Cold, Resist
Fire, Resist Lightning, Resist Pressure, Sense Spirit, Stone to Earth,
Strengthen Will.
PI 3 Aura,
Body-Reading, Clean, Create Water, Dry Spring, Fog, Light Tread, Neutralize
Poison, Oath, Pathfinder, Peaceful Sleep, Relieve Sickness, Remember Path,
Remove Contagion, Resist Acid, Resist Disease, Resist Pain, Resist Poison, Seek
Water, Seeker, Shape Earth, Snow Shoes, Soilproof, Summon Earth Elemental,
Summon Spirit, Terror, Truthsayer, Turn Spirit, Turn Zombie.
PI 4 Affect
Spirits, Astral Block, Astral Vision, Banish, Climbing, Command Spirit, Control
Earth Elemental, Control Earth, Create Food, Create Spring, Cure Disease,
Dispel Magic, Dispel Possession, Divination, False Tracks, Gift of Letters,
Gift of Tongues, Instant Neutralize Poison, Major Healing, Plant Growth, Repel
Spirits, Restoration, See Secrets, Stop Paralysis, Suspend Curse, Vigil, Wisdom.
PI 5 Alter Terrain,
Bless, Blight, Create Earth Elemental, Curse, Earthquake, Entombment, Entrap
Spirit, Flesh to Stone, Great Haste, Great Healing, Monk’s Banquet, Move
Terrain, Pentagram, Plant Speech, Remove Curse, Stone Missile, Stone to Flesh, Suspend
Mana, Suspended Animation.
PI 6 Bind Spirit,
Concussion, Drain Mana, Geyser, Lesser Geas, Planar Summons (Divine Servitor),
Resurrection, Sanctuary, Volcano, Walk through Earth.
Divine Favor
Pazamë particularly favors prayers concerning war, personal
combat, and aggression. He also performs miracles concerning the earth, but not
that which grows from the earth. His holy warriors are said to be as immovable
as the mountains and as unstoppable as an avalanche.
Abilities Alternate
Form (Body of Earth or Body of Stone); Binding, with Engulfing and
Environmental (-20%); Clinging, with Specific, Stone (-40%); Combat Reflexes;
Control (Earth or Stone), often with Natural Phenomena; Create (Earth); Damage
Resistance, with Flexible (-20%); Damage Resistance; Detect, for earth,
specific minerals, etc.; Enhanced Defenses; Extra Attack, with Multi-Strike;
High Pain Threshold; Injury Tolerance (Damage Reduction); Innate Attacks, with
Environmental (-20%) that emulate boulders, earthquakes, etc.; Lifting ST; Perfect
Balance; Rapid or Very Rapid Healing; Recovery; Regeneration; Striker, often
with Limb; Striking ST; Super Climbing; Super Throwing; Terrain Adaptation
(Mud, Sand, or Mountains); and Terror.
Jürä • Karalis • Korë • Liekki • Likumä • Malä • Menes • Milä • Pazamë • Sëra • Sieva • Veträ • Yaunävä
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