Ankhegs are giant burrowing insects that can grow as long as nine
feet. They usually hunt along by burrowing undergrown and waiting for
unsuspecting prey to walk overhead before bursting from the earth and attacking
with fangs dripping with acid. This usually catches its quarry by surprise.
When threatened, ankhegs will spray acid from glands in its mouth in an attempt
to blind its attackers before fleeing underground.
First Encounter
SM 1 Dire Animal
Reaction Modifier -3
Basic Speed 6.00
Morale 12
Vision 12
|
Hearing 12
|
Smell 12
|
Traits Discriminatory Smell; Night Vision 9; Nondiscriminatory Vision; Peripheral Vision; Precise Hearing; Subsonic Hearing (Melee Attack, C).
Defense
HP 19
|
FP 12
|
DR 5
|
Dodge 10
|
Parry –
|
Block –
|
Resistances Animal Control (+3); Knockdown (+3).
Traits Combat Reflexes; Extra Legs (Six Legs); Nictitating Membrane 5.
Offense
Ground Move 6
Burrow Move 3
Burrow Move 3
Bite (14) 2d+1 impaling. Reach C.
Acid Spit (14) 3d corrosion. Cone, 10 yd. by 1 yd. Emanation.
Kick (12) 2d+1 crushing. Reach C-1.
Grapple (14) 2d-1 control points. Reach C, 1.
Lying in Wait (12) An ankheg can burrow just beneath the surface and lie undetected from above. It can detect footfalls of those on the surface via Subsonic Hearing (12), and will wait until its prey is directly overhead to attack. This counts as an ambush and may surprise adventurers if it is used to open combat. If used after combat begins, anyone who cannot detect the buried ankheg are automatically at -2 to defend against the first attack; those who can may roll against Per at -5 to avoid this penalty.
Didn’t See You There! Anytime an ankheg realigns its body with its head, and SM 0 or smaller creatures in the way are shoved. They may defend normally. Success means they duck or dodge around the ankheg, but failure moves them with the ankheg however far is necessary for the realignment to take place. If this results in him getting knocked down, he must Dodge at -3 to avoid also being trampled for 1d-2 crushing damage as large area injury!
Statistics
ST 20
|
DX 12
|
HT 12
|
IQ 2
|
Per 12
|
Will 11
|
Traits Horizontal; No Empathy; No Fine Manipulators; Wild Animal.
Skills Brawling-14; Innate Attack-14; Intimidation-12; Wrestling-14.
The acid glands of an ankheg usually yield enough acid for 1d acid grenades ($10 each). Too stupid to negotiate.
No comments :
Post a Comment