First Encounter
SM 1 Animal
Basic Speed 5.00
Vision 12
|
Hearing 12
|
Smell 12
|
Traits Night Vision 4;
Nondiscriminatory Vision; Peripheral Vision; Parabolic Hearing 2; Ultrahearing.
Defense
HP 20
|
FP 13
|
DR 1
|
Dodge 9
|
Parry –
|
Block –
|
Traits Combat Reflexes; Temperature Tolerance 1 (25°F to 90°F).
Offense
Ground Move 8/16
Bite (9) 2d-6 crushing. Reach C.
Kick (7) 2d-2 crushing. Reach C-1.
Trample (9) 2d crushing. Only affects prone SM 0 targets or any target of SM -1 smaller. Counts as large area attack (p. B400) against SM -2 targets.
Didn’t See You There! Anytime the rouncy realigns its body with its head, and SM 0 or smaller creatures in the way are shoved. They may defend normally. Success means they duck or dodge around the rouncy, but failure moves them with the rouncy however far is necessary for the realignment to take place. If this results in him getting knocked down, he must Dodge at -3 to avoid also being trampled for 1d-2 crushing damage as large area injury!
Statistics
ST 20
|
DX 9
|
HT 10
|
IQ 4
|
Per 12
|
Will 10
|
Traits Careful; Congenial; Domestic Animal.
Skills Running-12.
A raw horse hide can be removed with a successful Professional
Skill (Butcher) roll. The value is $3dx20, plus 5% per point of Margin of
Success. A separate successful Professional Skill (Butcher) roll produces 400
lbs. of meat, plus an additional 50 lbs. per point of success to a maximum of 700
lbs. of meat.
Rouncies have BL 80 with the following encumbrance breakdown:
- None 80 lbs.
- Light 160 lbs.
- Medium 240 lbs.
- Heavy 480 lbs.
- Extra- Heavy 800 lbs.
\text A healthy rouncy is worth $1,200. Food costs $6 and weighs 23
lbs. per day, and a groom $30 per day. Stabling in Town usually costs $5 per
day.
No comments :
Post a Comment