Madness
Also appropriate for gods of the arts, chaos, fertility, and liberty.
Servitors of Madness can afflict any group of people standing within 4 yards of
one another with temporary madness that carries moments of divine clarity. The
exact nature of the madness is unique to the servitor, but it is always of a
nature that spurs action, revelry, debauchery, or bohemianism. Particularly powerful
Madness servitors can send a target into a battle frenzy with a mere glance.
While madness may seem inextricably linked to chaos, there is no
reason it must be. In fact, madness is often seen as a temporary reprieve
from the social pressures of a respectable life.
Madness
Advantages: Affliction
1 (Advantage, Common Sense, +100%; Area of Attack, 2 yards, +50%; Disadvantage,
-10 point disadvantage*, +10%; Malediction, +100%; No Signature, +20%;
Selective, +20%) [40]; Mind Shield 1 [4]; No Hangovers [1].
Skills: Innate Attack
(Gaze) (E) DX+2 [4]-14; Psychology (H) IQ [1]-10.
* Appropriate disadvantages include those that represent a
sort of frenzied madness, such as Bad Temper (10), Berserk (10), Bloodlust
(10), Confused (10), Gluttony (6), Lecherousness (15) and Overconfidence (15), Major Delusion (I can do whatever I want
without repercussions!), Phantom Voices (Disturbing), etc. Each divine servitor
infects people with a single kind of madness.
Madness (Doubled)
Advantages: Affliction
1 (Advantage, Common Sense, +100%; Area of Attack, 2 yards, +50%; Disadvantage,
-10 point disadvantage*, +10%; Malediction, +100%; No Signature, +20%;
Selective, +20%) [40]; Affliction 3 (Costs 1 FP/Use, -5%; Disadvantage, Berserk
(No Roll), +25%; Malediction, +100%; Reduced Duration, 1/60, -35%; Takes
Recharge, 15 seconds, -20%) [50]; Mind Shield 1 [4]; No Hangovers [1].
Skills: Innate Attack
(Gaze) (E) DX+2 [4]-14; Psychology (H) IQ [1]-10.
* Appropriate disadvantages include those that represent a
sort of frenzied madness, such as Bad Temper (10), Berserk (10), Bloodlust
(10), Confused (10), Gluttony (6), Lecherousness (15) and Overconfidence (15), Major Delusion (I can do whatever I want
without repercussions!), Phantom Voices (Disturbing), etc. Each divine servitor
infects people with a single kind of madness.
Awesome
ReplyDeleteThank you! Are there any other divine elements you've noticed missing from the list in DF 5 - Allies?
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